Ascalonian Catacombs Path 3: Defeat the Colossus Rumblus

Level: 35.

Reward: 0.76 g + 100 tokens.

Average length: 16 minutes.

Difficulty: Easy.

Enemies: Graveling, Spider and Ghost.

Time: Night.

Use Sigil of the Night and Sigil of Force.

Video guide (Banter Bill).

Current record: 4.

First run per day gives 76 silvers and 100 tokens, Ascalonian Tears. Next runs give only 26 silvers and 20 tokens. Tokens can be Converted to gold.

Every run gives 23% experience towards your next level and 30 Empyreal Fragments.

There is a high chance to get Foefire Amulet, Foefire Amulet (masterwork), Ghostly Spineguard or Ring of the Catacombs from enemies and chests. All can be traded but aren't valuable.

There is a very low chance to get an account bound Recipe: Colossus Fang from the end boss, Colossus Rumblus. The recipe allows you to craft Colossus Fang which gives a slightly better gold return for your tokens.


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Get to the Camp

Watch out for Spike Traps on ground in front of a Breeder. Wait them to disappear or jump on coffins.

Escort nearby NPCs to the camp. Use area swiftness to make them run faster.

One player escorts NPCs while giving them area swiftness. Everyone else proceeds to Spider Queen.

Use Charge (Warhorn) and Inspire for area swiftness to make the NPC move faster.


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Stairs

Once you enter the stairs a Burrow appears at the bottom. It will spawn lots of Graveling Hatchlings which stack bleeding fast.

Focus the burrow immediately to destroy it before you get overrun by hatchlings. Keep circling around the burrow to avoid most graveling attacks.

Once you enter the stairs a Burrow appears at the bottom. Just keep going and move fast through trap room.

The Burrow only activates once the path has been selected. Delay the path selection until everyone (including you) has entered the stairs and it won't appear at all.

There's a secret event below the stairs (waste of a time reward wise). Turn left immediately after stairs and enter small room. When you activate one torch 4 random Ghosts appear.


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Traps

Watch out for Spike Traps on ground and Flame Jets on walls (especially when going down stairs).

You can either stick to left and jump over a gap or stick to right and jump over Flame Jets. Melee players should use latter so they can easily melee Gargoyle Heads.


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Spider room

Filled with Spider Hatchlings and low level Spider Hatchlings. Spider Queen and 11 Spider Hatchlings appear when all low level Spiders have been killed. Also 4 Gargoyle Heads which you should destroy if possible.

Don't kill last low level spider until the room is clear of other enemies! Making the Spider Queen appear middle of fight often gets unprepared team killed.

Proceed carefully, don't aggro the whole room. Bring condition removal against poison. Teams often pull all enemies behind corner in the gap between stairs and wall.

Reflection/absorption is effective at mitigating hatchlings' attacks.

Run to the room as a team and quickly kill every spider. Stack might immediately when low level spiders are dead and then wait for Spider Queen to appear.

Reflection/absorption is effective at mitigating hatchlings' attacks.

Clean the room carefully. If you kill all low level spiders Spider Queen appears which makes it much harder. First destroy two Gargoyle Heads right after flame traps. You can hit them both through corners with melee attacks. Then clear the lower area from Spider Hatchlings. Pull them behind any corner to maximise your area damage.

When the lower area is clear equip a high range weapon and take down two remaining Gargoyle Heads without aggroing spiders on the higher part. Finally take down the remaining spiders which makes Spider Queen appear. With experience you can clear hatchlings while fighting Queen.

To kill hatchlings more easily and safely, start running back immediately. Run through the trap room and move behind the corner right after the second spike trap. About half of the hatclings will come there while rest reset. After that quickly burst down any remaining hatclings before Queen becomes a threat.


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Spider Queen

First focus on any leftover Spider Hatchlings. Once they are dead don't hesitate to fall back as a team to regenerate if needed.

Ranging her is very easy because she doesn't attempt to get close. At high range you only have to care about one attack, Venom Spray. When she glows she will shoot 3 large ticking AoEs which deal lots of damage over time. If you get downed inside one you will very likely get defeated.

Pay attention to the ground and move out of any red circle. Keep in mind that the attack can't be reflected, blocked or evaded. Try to stay away from others so you don't have to move when they get targeted and vice versa.

You should have a condition removal if you accidentally get too close and get immobilized by her. Patiently wait until the attack finishes and then remove the immobilized.

First focus on any leftover Spider Hatchlings. Once they are dead don't hesitate to fall back as a team to regenerate if needed.

Meleeing her is very dangerous unless you know her attacks well or can kill her fast. Try to learn her animations so you can counter the attacks properly.

Her most dangerous attack is Venom Spray. When she glows she will shoot 3 large ticking AoEs which deal lots of damage over time. If you get downed inside one you will very likely get defeated. Keep in mind that the attack can't be reflected, blocked or evaded so you have walk out of it. Consider using a mobility skill.

Most importantly you have to try direct the attack away from Queen so you can stay on melee range (can't reach her if she is inside one). She won't move out on her own unless you break line of sight (use the statue in middle). If possible, save interrupts for this attack.

Her Entangling Web attack hits several times dealing decent damage and immobilized on medium range. If you get immobilized you can't move or dodge so AoEs will kill you. Take plenty of condition removal until you know how to reliably avoid it. Also try to direct it away from other players.

Avoiding Web is very tricky because she is able to change direction twice, after the cast and after the first hit. Easiest way to avoid it is to use a single block while moving around her. Block will absorb the first hit and movement avoids the rest. You can also dodge it but you need a good timing unless you spend 2 dodges.

If you get hit you have two options. Either wait until the attack finishes or remove it during the attack while dodging away. Latter allows you to take less damage but may just get you immobilized again.

Her Bite is a fairly powerful melee attack with lots of damage coming from bleeding. Unless you have high toughness and/or good condition removal you don't want to tank it. It also applies weakness which severely reduces your direct damage.

Most importantly try to stay behind her back if someone else is being targeted. If you are the target try to block or dodge whenever you can. If you get low health you can move away from her and she will probably attack someone else.

It is possible to avoid the attack by precise movement by either running through her or away from her. However, this requires lots of practice to do reliably.

Learn the jump timing to make Venom Spray overshoot. This makes the fight much easier because you don't have to move around the room. Stay at high range and jump right before her glowing ends until you learn the timing.

Then learn how to avoid Entangling Web with a single dodge. This is easy to do as long as you don't dodge too early. Take lots of condition removal and stay bith further than melee range so she won't Bite. This also allows you to train jumping against Venom Spray. If you have an access to a block, practice also using it. Activate the block and just keep circling around her.

For an easy way, let the NPC tank it. Web doesn't deal much damage so NPCs can survive against it for a long time, as long as you direct Venom Spray and Bite away from them.

If you can deal with her other attacks, practising Bite isn't needed because you can dodge most and afford getting hit few times. It's possible to avoid the attack by running through or away from her. This needs a really good timing and/or swiftness but improves your survivability a lot.

Some examples in a quickly made Video.

Start with a long lasting interrupt to prevent her using Venom Spray and to give you few more extra seconds. Burst her down in the open as fast as possible. If she manages to use Venom Spray move out of the AoEs immediately unless you can burst her down.

Stay behind her back to avoid her melee and web attack. If your team lacks damage use the statue in the middle to move Spider Queen out of her AoEs.

Reflection/absorption is effective at mitigating hatchlings' attacks if any remain.

Use Ice Storm and Frost Fan for a burst, then drop it.

If you need defense, take warhorn for Charge (Warhorn) and Call to Arms to remove immobilized and improve survivability of whole party.

Use Riposte or Counter Blow as a short cooldown single block.


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Corridor with spikes

Multiple Spike Traps in the corridor and a patrol with a Stalker, a Graveling, a Breeder and a Howler. Pull enemies away from the traps because traps deal lots of damage.

Focus Breeder or interrupt it to not get overrun by Hatchlings. Keep an eye on the Graveling to dodge its leap. Take a stun break unless you know how to avoid their control skills.

Don't rush in to the corridor. Each trap deals 2000 damage so triggering multiple traps will get you killed. Armor, evading, blocking and most immunities have no effect. Instead, observer trap locations and their on-off pattern and rely on smart movement.

There are multiple safe spots at side of the corridor. If you get low health go wait there for a few seconds to get out of combat regeneration. Traps can be triggered only once (until they reappear) so you can safely move through triggered traps.

Be careful when using any mobility skills (except teleports) because you can easily trigger multiple traps and get downed. Reviving may be hard if you get downed middle of a trap.

There is a switch at left end of the corridor. Use it as fast as possible to help everyone else to get through. Then kill 2 Gargoyle Heads.

Skipping is not suggested because enemies are pretty fast to kill and skipping is very risky without coordination or a long stealth. Use mobility and teleports.

If you have access to stealth, cast it before aggroing enemies or going to traps. Run together but don't stack so triggered traps won't hit multiple players. Player with most health should go first to trigger traps when needed. Each trap deals 2000 damage so rotate the first player as needed.

Without stealth it is very tough as enemies will also attack you. Bring stability or a stun break if you get hit by their control attacks. If anyone gets downed it is probably safer to leave him there. Disable traps at end of the corridor, lose aggro (or kill enemies) and then go resurrect him.

Remember to disable traps at end of corridor in case you wipe. Spend your remaining dodges to avoid Fireballs from Gargoyle Heads to stay out of combat.

Stack behind A corner and burst elite enemies down.

Dodge twice after corridor to avoid Fireballs from 2 Gargoyle Heads to stay out of combat.

Use Portal if your team has issues.

Use Blink to teleport over some traps.

Use Smoke Screen with Cluster Bomb and Shadow Refuge to easily run through with your team.

Defiant Stance or Endure Pain doesn't work against traps.

Use Healing Surge to quickly heal after getting hit by traps.

Use Flashing Blade and Judge's Intervention to teleport over traps (target Gargoyle Head.


Cave Troll

Troll may appear from several spots during the run (5 for path 1, 7 for path 2, 7 for path 3). It is pretty tough to kill because it deals lots of damage and control. Often skipped.

If it appears close to Kholer you can pull it there and let them fight together. This allows to kill both of them easily but takes a long time (just remember to hit Troll few times to get loot).

See Ranged or Melee tactic for more info.

Troll may appear from several spots during the run (5 for path 1, 7 for path 2, 7 for path 3). Just ignore him and run through.

Troll is very dangerous even at range because his every attack can't be blocked and hits hard. You have to dodge a lot so try to boost your Endurance regeneration.

His normal ranged attack bounces, weakens and dazes so be ready to evade if you see something flying towards you. Sidestepping won't work as the projectile follows you. He occasionally roars to fear. It can't even be evaded so you should have a stun break with ~20 s cooldown.

When he looks up he is about to jump which can destroy whole team. He leaps towards his target with big AoE and shoots a projectile at every player upon landing. Be ready evade if he leaps towards you. If you get hit you have to stunbreak immediately so you can dodge the follow up projectile. If your Endurance is low you can also jump over the projectile but you need better timing. If you are at high range you can just sidestep to avoid it.

Troll is very dangerous even at range because his every attack can't be blocked and hits hard. You have to dodge a lot so try to boost your Endurance regeneration.

Try to stay behind his back so you can see if he is going to attack you. Learn his basic attack animation to evade it properly. He occasionally roars to fear. It can't even be evaded so you should have a stun break with ~20 s cooldown.

When he looks up he is about to jump which can destroy whole team. He leaps towards his target with big AoE and shoots a projectile at every player upon landing. Be ready evade if he leaps towards you. If you get hit you have to stunbreak immediately so you can dodge the follow up projectile. If your Endurance is low you can also jump over the projectile but you need better timing.


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Lieutenant Kholer

Unorganized teams usually skip him because he can easily kill the whole group with his pull and spin. However killing him spawns a chest and a waypoint so learn him and kill him.

At start and every 25% 2 Ghosts appear. Focus them to reduce pressure.

Keep an eye on Kholer at all times to see when he raises his sword and glows. Be ready to dodge, use stability, use anti projectile skills or run behind a corner. Take a stun break / immunity as a fail safe because spin after pull does extreme damage and lots of conditions.

His normal melee attacks/leaps don't hit very hard, you can always kite him a bit if needed.

Unorganized teams usually skip him because he can easily kill the whole group with his pull and spin. However killing him spawns a chest and a waypoint so learn him and kill him.

At start and every 25% 2 Ghosts appear. Focus them to reduce pressure.

Keep an eye on Kholer at all times to see when he raises his sword and glows. Be ready to dodge, use stability, use anti projectile skills or run behind a corner. Take a stun break / immunity as a fail safe because spin after pull does extreme damage and lots of conditions.

His normal melee attacks/leaps don't hit very hard, you can always kite him a bit if needed.

Stack behind A corner and use a non-crippling attack to pull him. This keeps him still and allows you to quickly kill spawned elite Ghosts. Pay attention to Kholer as his pull attack may be hard to see through all the spell effects.

Be ready to dodge away or use an immunity once this fails.

Use Feedback when he glows to protect team from the pull.

Use "Stand Your Ground!" or Wall of Reflection when he glows to protect your team from the pull.

If you have to pull use a non-crippling ranged attack such as Impale. You may quickly switch weapon while the projectile is mid-air.

Tremor deals lots of damage and also knocks down any elite Ghosts.

Use Ice Storm and Frost Fan for massive burst, then drop it.


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Way to Tomb of Lovers

After Kholer and bridge keep going forward. 4 Spiders appear. Cave Troll may appear (can be pulled to Ghosts on corridor). 4 elite Ghosts on corridor.

Run through the Spiders and elite Ghosts. Run all way to the back wall to lose aggro. Tzark may aggro on Ghosts, but if all party members go far enough back he should disengage.

Use Shield Stance to tank Ghosts while staying out of combat.


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Tomb of Lovers

You need to keep at least one Collector working until the progress reaches 100% (takes about 6 minutes). 15 Burrows appear around The area during the progress and spawn gravelings.

Bring plenty of offense to quickly destroy Burrows and Breeders. Faster you get them down less enemies will appear!

Try to memorize spawning order to optimize your damage output (especially if you keep failing). Keep an eye on the essence extractors to peel off any attackers.

If you fall behind the burrow spawns, you can actually complete this without killing burrows just by pulling gravelings off the extractors and kiting them around the room until the progress reaches 100%.

The burrows always spawn in the same order/locations, so if you have the order memorized then with even moderate DPS you should be able to kill them as fast as they spawn, preventing significant gravelings from spawning.

Tzark may not start the collector event. You can try re-entering the room but if he got killed during his speech there is no known fix. Make sure all enemies have lost aggro by running to end of the room.

Meteor Shower and Ice Storm are extremely effective against Burrows.

Save initiative for Headshot to interrupt Breeders and Black Powder for blind if you have problems.

Use Sword instead of Dagger because of cleave and because Burrows don't have back.

Use Cluster Bomb to deal lots of damage to Burrows.

Swap any Precision skills to Power ones (Signet of Might and Banner of Strength.


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Way to four burrows

Spiders and Spider Hatchlings on way. Very easy to kill.

Just run through. Take a condition removal to remove poison at end.


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Four burrows

Destroy 4 Burrows to open door and make enemies disappear. Best way is to move as a team, burst a burrow down and then move to a next one. Enemies can't keep up if you move fast. Melee characters can circle-strafe around the edge of burrows while autoattacking to avoid most damage, and dodge when seeing any graveling charge an attack.

If you have problems you can try attack them at max-range without getting aggro.

Once they are cleared a waypoint appear. Don't teleport to it before the door opens or you risk getting the dungeon stuck.

Meteor Shower and Ice Storm are extremely effective against Burrows.

Use Cluster Bomb to deal lots of damage to Burrows.

Switch Signet of Fury to Signet of Might if needed.

Mobile encounter so don't use banners.


Tunnels

Path splits to 3 ways. Left has a Breeder, a Graveling and ~10 Hatchlings. Middle way has 3 Breeders and ~5 Hatchlings. Right way has 2 Scavengers, a Howler and 4 Hatchlings.

The left way is the easiest to kill but other ways aren't much harder. Just focus Breeders.

Path splits to 3 ways. Left has a Breeder, a Graveling and ~10 Hatchlings. Middle way has 3 Breeders and ~5 Hatchlings. Right way has 2 Scavengers, a Howler and 4 Hatchlings.

People usually go middle way because Breeders don't have any Control skills. However, left way is almost a good option.


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Colossus Rumblus

Idea of the fight is to keep Grast-NPC alive and stay inside his bubble when rocks start falling. Your top priority is to prevent him from getting hit by Colossus's melee attacks. If you have aggro then don't stand next to him! If Grast dies then everyone should go revive him (except guy with aggro).

When Colossus waves his arms rocks start falling soon. Get closer to Grast and get inside his bubble when it appears. If you have aggro try to direct Colossus's attacks away from everyone. Use an immunity skill or keep blocking/evading. If you don't have aggro then stay behind his back. If Grast is dead then run to a corner to minimize chance getting hit and keep evading (blocking doesn't work). You can also interrupt him but that will probably just delay it for ~5 seconds.

Stay away from Colossus whenever possible because his melee attacks have quite long reach. Be ready to dodge when he claps his hands. Take a stun break if you get hit.

Idea of the fight is to keep Grast-NPC alive and stay inside his bubble when rocks start falling. Your top priority is to prevent him from getting hit by Colossus's melee attacks. If you have aggro then don't stand next to him! If Grast dies then everyone should go revive him (except guy with aggro).

When Colossus waves his arms rocks start falling soon. Get closer to Grast and get inside his bubble when it appears. If you have aggro try to direct Colossus's attacks away from everyone. Use an immunity skill or keep blocking/evading. If you don't have aggro then stay behind his back. If Grast is dead then run to a corner to minimize chance getting hit and keep evading (blocking doesn't work). You can also interrupt him but that will probably just delay it for ~5 seconds.

To survive at melee you need to have good evade/block coverage because Colossus attacks fast and hits very hard. If you don't have aggro then stay behind his back to reserve your defenses.

His normal melee attack chain contains two hits. Unlike many other enemies he will always use second attack even if first one misses, don't get caught off-guard. If you run out of defenses then immediately start running away.

Be ready to dodge when he claps his hands. Avoid standing close to him or you may get hit multiple times. Take 1-2 stun breaks if you get hit to prevent next attacks.

Stack in a corner. This reduces chance to get hit by the Cave In. Also his melee attacks can only hit up to 3 targets. Use party wide stability and Aegis against his attacks. Burst down Colossus before he is able to kill you. Try to dodge his attacks if needed.

There's an arch at the edge of the pit which you can stand underneath to avoid any falling rocks. At one side of this arch there's an L-shaped pillar you can stack on where if the boss knocks you back you won't go anywhere. The group can stack here and range Colossus or switch to melee if he comes close. This avoids depending on Warmaster Grast and allows a fairly consistent kill, although the group may need to be able to tank the boss' hits depending if the NPC holds the boss aggro or not.

Grast's shield may not protect you properly. If Grast gets interrupted while channeling the shield his shield won't protect you next time. Grast has only one stack of stability so he gets interrupted very easily.

Direct hits away from him, burst Rumblus down fast or use area stability to prevent this from happening.

There is a very low chance to get an account bound Recipe: Colossus Fang from Colossus Rumblus. The recipe allows you to craft Colossus Fang which gives a slightly better gold return for your tokens.

Battle Standard is very useful to quickly get Grast (and other players) up.