Caudecus's Manor Path 2: Look for the Seraph

Level: 45.

Reward: 0.61 g + 100 tokens.

Average length: 13 minutes.

Difficulty: Medium.

Enemies: Outlaw.

Time: Day.

Use Potion of Outlaw Slaying, Sigil of Force and Sigil of Frailty.

Video guide (Banter Bill).

Current record: 7.

Use Sigil of Justice instead of Frailty.

First run per day gives 61 silvers and 100 tokens, Seals of Beetletun. Next runs give only 26 silvers and 20 tokens. Tokens can be Converted to gold.

Every run gives 23% experience towards your next level and 30 Empyreal Fragments.

There is a high chance to get Bandit Spineguard, Beetlestone's Band or Caudecus's Journal from enemies and chests. All can be traded but aren't valuable.

There is a very low chance to get an account bound Recipe: Plague from the end boss, Turmaine. The recipe allows you to craft Plague which gives a sligthly better gold return for your tokens.


Start

Talk to Exemplar Talie and choose to look for the Seraph. Follow her to the manor and take the stairs on your left. Kill two Cutpurses. They both can inflict 12 stacks of bleeding so take condition removal.

The first room on right has two Rifle Turrets, two Net Turrets and Taylor. You need to kill Taylor so you can push a button on the wall to open the next door.

Focus the turrets down first. Net Turrets can permanently immobilize you so try to dodge their attack if you want to get close and take condition removal as a backup.

Taylor is very easy to kill because of her low damage ouput. Dodge when she shoots rapidly to avoid her burst. Anti-projectile skills are very useful.

Talk to Exemplar Talie and choose to look for the Seraph. Follow her to the manor and take the stairs on your left. Kill two Cutpurses. They both can inflict 12 stacks of bleeding so take condition removal.

The first room on right has two Rifle Turrets, two Net Turrets and Taylor. You need to kill Taylor so you can push a button on the wall to open the next door.

Cutpurses can't be skipped easily because they will follow you into the room. Net turrets can be skipped because they can't rotate. Just run to back of the room while dodging to prevent getting immobilized by the Net Turrets.

Taylor is very easy to kill because of her low damage ouput. Dodge when she shoots rapidly to avoid her burst. Anti-projectile skills are very useful.

Pull the Cutpurses to Taylor and kill them all at the same time.

Cutpurses can be skipped if you attack Taylor from Bed with either melee or from afk-range spot.

Also if you cleared turrets and cutpurses you can run out of the room to get out of combat regeneration without her reseting.


Second room

Once Taylor is dead push button at the back of the room and go back into the corridor. The second room on the left side has four Flame Turrets and two Riflemen.

Focus down the Riflemen as they deal high damage. Avoid unnecessary movement because that makes them deal more damage. Reflects and blinds are very useful here.

Once the enemies are dead push the button and go back to the corridor. The last room on the right side has Medic Rosina. Talk to her to proceed. Once she is done front door closes but you can still get in through a corridor on south of the building.

The turrets and riflemen will spawn after path selection, using ground targetted attacks on the second floor, above the doorway west of Talie, will kill them.


Curing Rosina

To cure Rosina you have to get her satchel from the spike room. Go back to the stairs where 7 enemies have appeared. In the main room there is Marius, a Cutpurse, a Scatter Shot and a Hooligan. On the opposing stairs there are two Riflemen, a Bomber and two Net Turrets.

Keep in mind that Riflemen have very high attack range so they will shoot you if you fight the first group in the open. You should pull the first group behind any corner to break line of sight on Riflemen. Focus down Cutpurse and Scatter_Shot because of their high damage output. Reflects are very strong against Scatter Shots.

When approaching the second group you should have an immunity skill or anti projectile skills to prevent getting immobilized and shot to death. Use area attacks to quickly clear out the enemies.

The bomber and 2 riflemen can't be skipped because Rosina won't accept her satchel (or move from the room) until they are killed.

Marius and the elites will aggro to you from the room due to the small distance between the mobs.

Run accross the stairs to the second group of enemies, and kill all the mobs while using projectile defense and stability. This is easily accomplished by stealthing across, however it can also be accomplished by running across and dodging.

Second group can't move so you can run through them and hide behind a corner while waiting for skills to recharge.

You can turn right immediately after the 3 elites at the top of the stairs and attack them with AoEs/melee attacks while standing behind the corner.

Use Shield Stance while approaching the second group to tank attacks. You can swap shield to some other weapon during the channel.


Spike room

Don't rush into the next room. Uncovered areas of the floor have spike traps on them. Moving on the floor will quickly get you killed. You can safely move on carpets and pillows. There are also a Riflemen and a Bomber in the room.

Jump over the small gap to the first carpet. Use ranged attacks to kill the enemies (run back if you need health). Once they are dead, throw pillows on the floor and jump over. Go forward and remember to jump over small gaps. Grab the medical kit and take it to Rosina.

Don't rush into the next room. Uncovered areas of the floor have spike traps on them. Moving on the floor will quickly get you killed. You can safely move on carpets and pillows. There are also a Riflemen and a Bomber in the room.

Jump over the small gap to the first carpet. Use stability and immunity to tank hits from the enemies. Use a leap or a teleport (target enemy if needed) to get over the floor. Jump over small gaps, grab the medical kit from the chest and take it to Rosina.

For any class with a blink, you can enter the room below where the medical kit is located and blink through the floor. This is much more efficient than moving through the spike room.

Jump along the trim of the wall to avoid touching the floor. Party members can use blinds, projectile defenses, blocks, or drawing aggro to allow a player to safely reach the chest.

One player gets the medical kit (using Skip tactic). Everyone else goes back to the starting waypoint after suiciding on the spike traps.

Jump along the trim of the wall to avoid touching the floor. Party members can use blinds, projectile defenses, blocks, or drawing aggro to allow a player to safely reach the chest.

Use Savage Leap to jump over the gap.

Use Balanced Stance and Defiant Stance to tank hits.

Use Judge's Intervention to teleport over the gap.

Use Steal to teleport over the gap.

Use Blink to teleport over the gap.

Use Lightning Flash to teleport over the gap.


Way to Bridgette

Once the NPC has the medical kit the front door will open. Go back to the start. Proceed slowly when approaching the waypoint. You will get ambushed by 4 Scouts. Pull them a bit back because at low health they will run away and alert the rifleman and 2 other enemies near the stable.

Pull next enemy group behind a corner to force them to melee. Be careful when approaching because the Rifleman will start shooting.

Once the NPC has the medical kit the front door will open. Go back to the start.

Keep running forward past the waypoint. Hide behind a wall after aggroing all mobs, kill all 7 before continuing.

Run past the 4 cutpurses to the 3 ranged enemies, use blinds/projectile defenses and kill all 7.

Stealth through and path the 4 cutpurses. Run past the other 3.


Bridgette

Kill normal enemies first and then focus Bridgette. She will stand still on her Symbols which give either retalation, regeneration or causing nearby allies to inflict burning on attacks. You should run behind a tree to make her come out of them (no need to try if you know she isn't aggroed on you).

Stay at max melee range so she won't attack you. You are forced to take damage if she is standing on her symbol so watch out. Absolute max melee will not be hit by her symbols, however you want to bring her out of retaliation symbols be breaking line of sight. If you get to low health, stop attacking so you don't get killed by retaliation. Ignore her summoned Sword unless it starts attacking.

Kill normal enemies first and then focus Bridgette. She will stand still on her Symbols which give either retalation, regeneration or causing nearby allies to inflict burning on attacks. You should run behind a tree to make her come out of them (no need to try if you know she isn't aggroed on you).

Stay at range so she won't attack you. If you get to low health, stop attacking so you don't get killed by retaliation. Ignore her summoned Sword unless it starts attacking.

Focus Bridgette and cleave normal enemies. Keep her out of her symbols by breaking line of sight behind trees. You may also use control for same effect. Stay at max melee range so she won't attack.

Use long range attacks to draw the mobs in and clear them, or pull Bridgette and kill any other mobs. Stand at the edge of her symbol and face 90 degrees from her, melee her and her swords, stop attacking during retaliation symbols.

You can draw her to the staircase of the building next to you, while standing on the edge of the landing, the swords may spawn beneath you and fail to connect with their strikes. She can only have 1 sword summoned at a time if you leave it alive.

You can draw her out of the small clearing and stand on the stable to range her without fear of her swords.


To closed gate

Ther are two ways to proceed. Stick to right and fight a Hound + some Elites. Or go to the left side and fight a bit more Elites.

You should go to left because the ranged enemies from left side will shoot when you are trying to pick up powder kegs. So you may have to kill them while also fighting enemies at door. Additionally, the Hound is a long and moderately difficult fight.

Stealth and run past the hound. Re-stealth before you pick up any kegs to avoid being shot at by the other Elites.


Closed gate

You need to place 5 kegs at circles near door to explode it. Enemies constantly respawn and try to bring kegs back. You have few ways to do it:

1-2 players should put kegs at random places to distract enemies. They can also kill enemies. The rest of the players should keep running kegs over and over.

Coordinate keg-drop (needs stealth or voice communication). Everyone grabs a keg and runs to their own circle. Then drop the kegs at the same time.

After destroying the gate, run through it and turn right, hiding behind one of the wall supports to clear the mobs.

Before dropping the kegs reapply stealth using a non-field skill, turn left immediately after the gate and run through the gauntlet before stealth runs out.

Put a keg inside of a house on a table (or any other unreachable place), or on top of a rock that is unreachable without jumping. All the enemies run to it and try to grab it (but they can't reach it). Then just coordinate keg-drop, the enemies will run towards you but stop part way and go back to the first keg.

Consider using "Fear Me!" or/and Stomp to protect kegs.


Big group with cannons

All enemies are stationary ranged attackers. If you attack at range you can reduce amount of enemies attacking you.

First group shouldn't give much problems. After that wait for Champion to come close and pull it away from big group.

Then focus enemies from big group one by one.

Use projectile defenses on top of each group to fight from safetey, use trees to hide from other groups while waiting on cooldowns, or retreat towards the gate to break aggro.

Just run through everything.

Stealth and run through everything.


Turmaine

He is very easy to kill as long as people can stay out of his wells. They appear all over the area and inflicts chill then poison, so pay attention and equip some Condition removal. Avoid getting downed at all costs because reviving is very difficult.

Occasionally he turns invulnerable and start chasing people. Keep running away and dodge when he is close.

Bait out his invulnerability, and when it ends quickly burst him down. CC him if you expect he will soon go invulnerable again.

He can be bugged in the treehouse (lure him up and jump down) or on a rock (attack him and run over it). This allows him to be ranged without worrying about his plague form.

There is a very low chance to get an account bound Recipe: Plague from Turmaine. The recipe allows you to craft Plague which gives better gold return for your tokens.

Take Signet of Stamina to clear lots of conditions at the same time.

Use Rush or/and Whirlwind Attack to get away from him during plague form.