Caudecus's Manor Path 3: Find the missing butler

Level: 45.

Reward: 0.61 g + 100 tokens.

Average length: 11 minutes.

Difficulty: Medium.

Enemies: Outlaw.

Time: Day.

Use Potion of Outlaw Slaying, Sigil of Force and Sigil of Frailty.

Video guide (Banter Bill).

Current record: 8.

Use Sigil of Justice instead of Frailty.

First run per day gives 61 silvers and 100 tokens, Seals of Beetletun. Next runs give only 26 silvers and 20 tokens. Tokens can be Converted to gold.

Every run gives 23% experience towards your next level and 30 Empyreal Fragments.

There is a high chance to get Bandit Spineguard, Beetlestone's Band or Caudecus's Journal from enemies and chests. All can be traded but aren't valuable.

There is a very low chance to get an account bound Recipe: Vallog's Demise from the end boss, Vallog. The recipe allows you to craft Vallog's Demise which gives a much better gold return for your tokens.


Sure Shot Seamus

Focus 3 Enforcers before attacking him because at 95% health he will switch from pistols to a shotgun which makes him much more dangerous. You can run around the building if needed.

With a shotgun he will knocklock which can easily kill you. Take stability or stun breaks as a fail safe. His big weakness is that he has to stop briefly before shooting, thus allowing a player to simply sidestep his attack. At melee range you can keep circling and he won't be able to hit you. Once you get good at it you should try to direct his shots away from other people.

Focus 3 Enforcers before attacking him because at 95% health he will switch from pistols to a shotgun which makes him much more dangerous. You can run around the building if needed.

With a shotgun he will knocklock which can easily kill you. Take stability or stun breaks as a fail safe. His big weakness is that he has to stop briefly before shooting, thus allowing a player to simply sidestep his attack. He can't hit you at 900+ range so stay away from him. If he aggroes on you, you can either keep running or go to melee range. At melee range you can keep circling and he won't be able to hit you. Once you get good at it you should try to direct his shots away from other people.

Fight on top of Sure Shot. You should open the fight with projectile defense (ideally a reflect like Wall of Reflection). Once the boss switches to his Shotgun, it is ideal for a Guardian or Mesmer to provide group stability. At which point, the boss can be CCed (e.g. Deep Freeze) and quickly DPSed down.


Corridor of Riflemen

The area at the start of the corridor 3 Cutpurses, 2 Rifle Turrets and 2 Net Turrets. The first room on the left has 3 Archers, a Cutpurse and 2 Flame Turrets. The second room on left has 2 Flame Turrets. At the end of corridor there are 2 Riflemen and a Bomber.

Pull Cutpurses out so you won't get shot by Riflemen. Destroy Turrets. Aggro enemies in first room and run back to pull that Cutpurse. Go together to the first room and kill Archers (careful to not get hit by Riflemen).

Then either go to second room or attack the 2 Riflemen and the Bomber. Stick to the left side and push secret button like in story mode.

The area at the start of the corridor 3 Cutpurses, 2 Rifle Turrets and 2 Net Turrets. The first room on the left has 3 Archers, a Cutpurse and 2 Flame Turrets. The second room on left has 2 Flame Turrets. At the end of corridor there are 2 Riflemen and a Bomber.

Run to the second room (Flame Turrets can't rotate and won't attack you). Kill the Cutpurse if she is following you. Stick to the left side and push secret button like in story mode.

Stealth through and press the button.

You can attack 2 of the 3 elites at the end of the hallway through the wall next to the flame turrets in the second room.


Rockets Turrets and Air Guns

Everyone should pick an Air Gun. All of the skills will reflect turret rockets back. Be careful because a few rockets will kill you. You should proceed slowly to reduce the risk. Dodge back if your skills are on cooldown.

You can't reflect rockets or hit turrets with any other skill. Door will open once every Turret is destroyed.

Stack might and drop a Shadow Refuge before pressing the button and picking up air guns. This is the only place in the game where increasing your power will cause your reflected projectiles to hit for more damage. Run into the middle of the turrets while stealthed, and drop a reflect before stealth runs out, as it will project you from any rockets you don't reflect with your guns (although it will not deal damage). Use the guns to reflect rockets and kill the rocket turrets. Use additional antiprojectile skills if necessary.


Wahlen

Pull Wahlen and the bandits outside the room behind the door, or inside the room behind the wooden structure.

Wahlen is easy at range because you can just walk left/right or dodge. At close range he will spin and throw lots of bombs.

Fight on top of Wahlen. Pull enemies in with Temporal Curtain or Binding Blades.

Provide a projectile defence as well as aegis/stability if the boss is not CCed to avoid being kicked back.

1-2 players can use Air Guns to reflect all his attacks back for massive damage.


Spike corridor

There are multiple Spike Traps in the corridor. 2 Riflemen and a Bomber at end. Traps get disabled when someone gets through the door.

You should look for an opening and then go together because the Riflemen can easily shoot down a lone target. Use mobility, leaps, stealth and teleports to get through more easily.

The traps won't activate until Wahlen dies. You can run to end of the corridor right before he dies to easily disable the traps.


Big room with lots of enemies.

You can kill first two big groups. But it will take a long time and is risky. Instead you should run through.

Stick to right side to avoid aggro. Run along the platform and simply jump down (this also breaks aggro).

Keep running on right side until the end and jump down. Once you aggro 2 Riflemen 4 more will appear. Quickly run underneath platform and around the corner to force them into melee range.

Just run through everything straight to the end boss.

Stealth through everything.

If you wipe and have problems you can easily range Riflemen from the platform above them.


Corridor + another big room

Pull patrol away from 2 Riflemen. Pull enemy group away from 2 Riflemen. Kill those 2 Riflemen. Kill last 6 enemies.

Ignore these enemies. Simply stealth past then.


Vallog

Kill the Bandit Riflemen. You can cleave the farthest two by standing between them.

Watch out for his animations. Dodge when he hops left because he will hit everything around him. If he is facing you with fiery effect dodge his ranged attack. You can probably ignore wind effect because it only reflects projectiles, but be aware if you have any melee attacks that involve projectiles (Such as Whirling Wrath for Guardians).

Kill the Bandit Riflemen. You can cleave the farthest two by standing between them.

Keep distance so you won't get hit by his melee attack. Watch out for wind effect because it will reflect your projectiles. Either stop attacking or do not use reflectable attacks. Dodge if he shoots fireball at you.

Place a projectile defense on top of the boss, provide aegis/stability to the group when he steps left and interrupt his swirling winds.

There is a very low chance to get an account bound Recipe: Vallog's Demise from Vallog. The recipe allows you to craft Vallog's Demise which gives much better gold return for your tokens.