Crucible of Eternity Path 1: Escape with the submarine

  

Level: 80.

Reward: 0.61 g + 100 tokens.

Average length: 18 minutes.

Difficulty: Medium.

Enemies: Undead, Icebrood and Inquest.

Time: Night.

Use Potion of Undead Slaying, Sigil of the Night and Sigil of Force.

Video guide (Banter Bill).

Current record: 27.

In the beginning, use Potion of Ice Brood Slaying and Sigil of Icebrood Slaying.

Against the first Subject Alpha (First), use Potion of Undead Slaying and Sigil of Undead Slaying.

After Alpha, use Potion of Inquest Slaying and Sigil of Mad Scientists.

Against the second Subject Alpha (Second), use Potion of Undead Slaying and Sigil of Undead Slaying.

Against Bjarl the Rampager, use Potion of Ice Brood Slaying and Sigil of Icebrood Slaying.

Against the final Subject Alpha (Third), use Potion of Undead Slaying and Sigil of Undead Slaying.

First run per day gives 61 silvers and 100 tokens, Knowledge Crystals. Next runs give only 26 silvers and 20 tokens. Tokens can be Converted to gold.

Every run gives 23% experience towards your next level and 30 Empyreal Fragments.

There is a high chance to get Charged Band, Diffraction Crystal or Fiber Splice from enemies and chests. All can be traded but aren't valuable.

There is a very low chance to get an account bound Recipe: Infinity Loop from the final chest. The recipe allows you to craft Infinity Loop which gives no extra gold return for your tokens.


Start

  

If the entrance to the dungeon is closed, you need to open it by doing an event called Toil for the Coil. Alternatively you can leave the party and try relogging until you get to another instance.

There are 2 Icebrood Elementals and 1 Icebrood Colossus at the start. Afterwards there are 2 Icebrood Wolves and 1 Icebrood Goliath.

Pull first enemies behind the corner (e.g. near where the repair station is), and then kill the next group of enemies.

The third group has an Icebrood Wolf and a Icebrood Wolf. The champion has very high damaging PBAoEs which usually instantly down everyone at close range. You can just run through dodging and skip it.

If the NPC dies during her way to you can just go and resurrect her.

One coordinated tactic is to to run through the entire room, aggroing all of the enemies. Then pull them around a corner near where the Champion is. Assign one player to get aggro on the champion, and bait out both extreme damage leap attacks.

Another coordited tactic is the party stacks swiftness on Spire, and then the Thief stealths her through. This only works if all party members maintain a sufficient distance from Spire, so she does not engage the enemies as she passes them.

You can enter the dungeon even when it's closed by A little jump.

Use Feedback at first group to protect your team and deal massive damage (Freeze Row from Elementals).

Use Binding Blade to pull enemies together.

Use Wall of Reflection to protect your team and deal massive damage (Freeze Row from Elementals).

Use "Stand Your Ground!" when skipping or fighting Wolves.


Subject Alpha (First)

  

Alpha is fighting an Assistant, a Grenadier and an Assassin. Inquest die very fast and spawn a Thrall upon death. Alpha alternates between Earth and Fire attacks.

Earth attack shoots a line towards the primary target. Check who is getting attacked and stay away from them. If you are the target then avoid directing it at other players. Dodge when you see something coming towards you.

Fire attack causes delayed AoE at distant targets which deal massive damage. Stay mobile and just move out of any red circles. Dodge if you get in a bad spot.

Avoid downing at all costs. Reviving is hard because AoEs kill quickly. Run away and get out of combat if needed.

At 75% he will summon 4 Risen Thralls and at 50% he will escape. Use area skills to take down Thralls.

Alpha is fighting an Assistant, a Grenadier and an Assassin. Inquest die very fast and spawn a Thrall upon death. Alpha alternates between Earth and Fire attacks.

Earth attack shoots a line towards the primary target. Check who is getting attacked and stay away from them. If you are the target then avoid directing it at other players. Learn the animation to dodge properly or stay inside him (disable melee assist) to avoid it.

Fire attack causes some damage and burning at close targets. You can easily tank couple of hits but try to learn the animation so you can block or dodge it if needed. Stay out of any red circles to avoid massive damage.

Avoid downing at all costs. Reviving is hard because AoEs kill quickly. Run away and get out of combat if needed.

At 75% he will summon 4 Risen Thralls and at 50% he will escape. Use area skills to take down Thralls.

Use Banish to knock Alpha to wall if no one else can do it.

Use "Stand Your Ground!", "Retreat!" and "Hold the Line!" with Pure of Voice to remove burning immediately. Use Virtue_of_Courage to block burning.

You can use Toss Elixir R as a failsafe if you expect people to go down.

Use Healing Turret to remove burning and for area healing.

Use Into the Void to pull Alpha to wall.

Use Pistol Whip to evade attacks while dealing damage.

You can use Battle Standard if you expect people to go down.


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Golems

  

When you get close 5 different elite Golems wake up. Mark K Assault Golem, Mark J Assault Golem, Mark K Battle Golem, Mark P Support Golem, Mark XXX Juggernaut.

You should pull and get behind corner for better cleave/area attack damage.

Skip these enemies with stealth.

Use Binding Blade to pull golems faster.


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Laser Field

  

To shut down the laser field you must use 5 consoles at the same time. 2 consoles are at the beginning while 3 are at the end.

Instead of rushing in, look how lasers work. There are two moving parts and you need to stay between them while jumping over static parts to get through. Remove armor to avoid repairing if you mess up a lot. Avoid using area Swiftness because it will mess up other players. You can try jumping backwards or sideways to have a shorter jump.

Once consoles are manned you need to sync activating. Either count down ("on 1...", "3", "2", "1!") or just say "go".

Stack stealth and coordinate panel activation. Allows you to skip the golems, but only if you are quick about it.

Use swiftness and jump over two lasers. For show off!

As long as you hug either wall moving parts won't hit you which makes it very easy to get through.

One player can activate two consoles at the end of laser field. Stand between them while activating.

Use Blink at end to skip some parts.

Use Lightning Flash to skip some parts.


Mark T-B34RC3

  

4 Turrets in the area constantly give him protection, regeneration, retaliation, or remove a Condition. You should keep protection down. If someone has problems with retaliation he can destroy it.

His most dangerous attack when he glows purple and shoots 3 purple projectiles (usually at ranged or even the NPC). Each knocks you down and does high damage. Interrupt, keep dodging, zig zag at range or run inside him.

Melee players need to watch out when he glows and starts spinning. Simply move behind his back to avoid it.

His normal attacks either cause a Firewall or a static field. Field does high damage but you can prevent it by blocking the projectile.

Push or pull the Mark T-B34RC3 between the Protection and Retaliation turrets, so they can be cleaved with ease.

Use Bomb Kit with Forceful Explosives to hit two turrets and Mark at The same time.

Start with untraited Phantasmal Warden to absorb projectiles from turrets to prevent boons.

Use Phantasmal Disenchanter to remove boons.

Use Shield of the Avenger to absorb projectile from turrets to prevent boons.

Use Wall of Reflection to protect the team.

Use "Stand Your Ground!" when he is about to spin.

Use Smoke Screen to absorb projectiles from turrets to prevent boons.

Use Larcenous Strike to steal boons.

Use Charge (Flesh Golem) to deal lots of damage to turrets (focus protection).


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Security Room

  

The goal is to hack the console 5 times. Lots of Mark S Bomb Golems constantly respawn and they need to killed before they explode at hackers.

Whenever you hack a wave 3 elite Golems wake-up. Hacking is close to impossible while they are alive so kill them first.

Bring cleave/area attacks to destroy Bomb Golems quick.

Most groups will use the 1-4 tactic. First do one wave normally and kill elite golems. Then 4 players start hacking at the same time while one protects (needs high damage). Then just run away and ignore all elite Golems.

Do 5-0 either via stealth, or via various skill activations that will kill the golems or keep them away while you are channeling (e.g. tornado form, firestorm, shield of wrath, power spike, fear me, etc.).

Use Bomb Kit with Forceful Explosives at console to kill every nearby Bomb.

With 1-4 tactic you can use Trick Shot and Dagger Storm to easily defend hackers.

Use Arcane Wave to kill Bombs while hacking (especially if trying 5-0).

You can use Fire Elemental Powder to help with killing Bombs (especially if trying 5-0).


Subject Alpha (Second)

  

First you have to decided whether you want to save or kill Inquest. Saving allows you to instantly take 25% of Alphas health away but you need to kill all elite enemies.

If Alpha gives you trouble you should save the Inquest. However, killing them is much faster and easier once you know what you are doing.

Mostly same as in first encounter. He also summons Undead Tendrils and turns players into a crystal. Rally from Tendrils and free players from crystals by destroying it.

At 25% he will escape.

Destroying a crystal may make the affected player / NPC get stuck for a while. This happens if you destroy the crystal very fast before it fully appears. The effect will wear of automatically after a while or you can use Ogre Pet Whistle. If you want to prevent it use stability or stop attacking for a second when you see Alpha jump.

When stacking use "Stand Your Ground!", "Retreat!" and "Hold the Line!" with Pure of Voice or Soldier-runes to remove burning immediately. Use Virtue of Courage to block burning.

Use untargeted Steal to get out of crystals with 5 second cooldown.

Use Pistol Whip to evade attacks while dealing damage.

Use Doom to fear Alpha to a corner.


Bjarl the Rampager

  

Easy to kill as long as you don't stand in AoEs and move back when he holds his sword back.

Idea is to stand in front of pillars, make him charge and dodge away. When he hits a pillar he will lose his protecting shield which gives you a short period to damage him. He will only charge if you are far enough so take mobility skills to get some distance if needed.

He doesn't have defiance so you can freely control him. This gives more time to attack him because he can't use shield while disabled.

If he just stands still his target is too far away. Everyone should move closer until he moves again.

Chain CC Bjarl so that you only need to strip his defensive buff once.

With Sword/Dagger and Sigil of Paralyzation you can keep Bjarl permanently dazed so he can't get his shield back.


Subject Alpha (Third)

  

Mostly same as in the second encounter. He also occasionally summons Black Essences. If Essences reach him he gets healed a bit. Summoning triggers only once at specific health levels. This means that it doesn't matter too much if Essences reach him and that after wiping he will be slightly easier to kill.

Destroying a crystal may make the affected player / NPC get stuck for a while. This happens if you destroy the crystal very fast before it fully appears. The effect will wear of automatically after a while or you can use Ogre Pet Whistle. If you want to prevent it use stability or stop attacking for a second when you see Alpha jump.

If Spire gets stuck you have to wait a while until you get the end reward.

There is a very low chance to get an account bound Recipe: Infinity Loop from the final chest. The recipe allows you to craft Infinity Loop which gives no extra gold return for your tokens.

When stacking use "Stand Your Ground!", "Retreat!" and "Hold the Line!" with Pure of Voice or Soldier-runes to remove burning immediately. Use Virtue of Courage to block burning.

Use Lotus Strike or traited Steal to poison Alpha when he sends Essences.

Use untargeted Steal to get out of crystals with 5 second cooldown.

Use Pistol Whip to evade attacks while dealing damage.

Use Doom to fear Alpha to a corner.