Crucible of Eternity Path 2: Use teleporter

  

Level: 80.

Reward: 0.61 g + 100 tokens.

Average length: 19 minutes.

Difficulty: Medium.

Enemies: Undead, Icebrood, Inquest and Nightmare Court.

Time: Night.

Use Potion of Undead Slaying, Sigil of the Night and Sigil of Force.

Video guide (Banter Bill).

Current record: 28.

In the beginning, use Potion of Ice Brood Slaying and Sigil of Icebrood Slaying.

Against the first Subject Alpha (First), use Potion of Undead Slaying and Sigil of Undead Slaying.

After Alpha, use Potion of Inquest Slaying and Sigil of Mad Scientists.

Against the second Subject Alpha (Second), use Potion of Undead Slaying and Sigil of Undead Slaying.

Against Evolved Husk, use Sigil of Force.

Against the final Subject Alpha (Second), use Potion of Undead Slaying and Sigil of Undead Slaying.

First run per day gives 61 silvers and 100 tokens, Knowledge Crystals. Next runs give only 26 silvers and 20 tokens. Tokens can be Converted to gold.

Every run gives 23% experience towards your next level and 30 Empyreal Fragments.

There is a high chance to get Charged Band, Diffraction Crystal or Fiber Splice from enemies and chests. All can be traded but aren't valuable.

There is a very low chance to get an account bound Recipe: Alpha Conduit from the final chest. The recipe allows you to craft Alpha Conduit which gives no extra gold return for your tokens.


Start

  

If the entrance to the dungeon is closed, you need to open it by doing an event called Toil for the Coil. Alternatively you can leave the party and try relogging until you get to another instance.

There are 2 Icebrood Elementals and 1 Icebrood Colossus at the start. Afterwards there are 2 Icebrood Wolves and 1 Icebrood Goliath.

Pull first enemies behind the corner (e.g. near where the repair station is), and then kill the next group of enemies.

The third group has an Icebrood Wolf and a Icebrood Wolf. The champion has very high damaging PBAoEs which usually instantly down everyone at close range. You can just run through dodging and skip it.

If the NPC dies during her way to you can just go and resurrect her.

One coordinated tactic is to to run through the entire room, aggroing all of the enemies. Then pull them around a corner near where the Champion is. Assign one player to get aggro on the champion, and bait out both extreme damage leap attacks.

Another coordited tactic is the party stacks swiftness on Spire, and then the Thief stealths her through. This only works if all party members maintain a sufficient distance from Spire, so she does not engage the enemies as she passes them.

You can enter the dungeon even when it's closed by A little jump.

Use Feedback at first group to protect your team and deal massive damage (Freeze Row from Elementals).

Use Binding Blade to pull enemies together.

Use Wall of Reflection to protect your team and deal massive damage (Freeze Row from Elementals).

Use "Stand Your Ground!" when skipping or fighting Wolves.


Subject Alpha (First)

  

Alpha is fighting an Assistant, a Grenadier and an Assassin. Inquest die very fast and spawn a Thrall upon death. Alpha alternates between Ice and Fire attacks.

Ice attack causes delayed AoE at every target. Every AoE has an inner and an outer circle. Most players get AoE which has a safe zone at the inner circle and a danger zone at the outer circle. The primary target gets a reversed version which is indicated by a blue mist (difficult to see).

As long as you are away from everyone else (or circles align) you can just stand still (or move a bit if you are the primary target). More likely circles will mix and match because everyone runs around so learn to dodge it (count to 3, etc).

Fire attack causes delayed AoE at distant targets which deal massive damage. Stay mobile and just move out of any red circles. Dodge if you get in a bad spot.

Avoid downing at all costs. Reviving is hard because AoEs kill quickly. Run away and get out of combat if needed.

At 75% he will summon 4 Risen Thralls and at 50% he will escape. Use area skills to take down Thralls.

Alpha is fighting an Assistant, a Grenadier and an Assassin. Inquest die very fast and spawn a Thrall upon death. Alpha alternates between Ice and Fire attacks.

Ice attack causes delayed AoE at every target. Every AoE has an inner and an outer circle. Most players get AoE which has a safe zone at the inner circle and a danger zone at the outer circle. The primary target gets a reversed version which is indicated by a blue mist (difficult to see).

Stack with other melee players to make your circles align. If the primary target is not with you then you can just stand still. If he is then you have to block or dodge his AoE (you get hit only once when standing at middle). More likely circles will mix and match because everyone runs around so learn to dodge it (count to 3, etc).

Fire attack causes some damage and burning at close targets. You can easily tank couple of hits but try to learn the animation so you can block or dodge it if needed. Stay out of any red circles to avoid massive damage.

Avoid downing at all costs. Reviving is hard because AoEs kill quickly. Run away and get out of combat if needed.

At 75% he will summon 4 Risen Thralls and at 50% he will escape. Use area skills to take down Thralls.

Push Alpha to corner and stack. Dodge towards wall or block the Ice attack (hits once when stacking).

Use Banish to knock Alpha to wall if no one else can do it.

Use Virtue_of_Courage and "Retreat!" to block Ice attack.

Use "Stand Your Ground!", "Retreat!" and "Hold the Line!" with Pure of Voice to remove burning immediately.

You can use Toss Elixir R as a failsafe if you expect people to go down.

Use Healing Turret to remove burning and for area healing.

Use Into the Void to pull Alpha to wall.

Use Pistol Whip to evade attacks while dealing damage.

You can use Battle Standard if you expect people to go down.


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Golems

  

When you get close 5 different elite Golems wake up. Mark K Assault Golem, Mark J Assault Golem, Mark K Battle Golem, Mark P Support Golem, Mark XXX Juggernaut.

You should pull and get behind corner for better cleave/area attack damage.

Skip these enemies with stealth.

Use Binding Blade to pull golems faster.


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Laser Field

  

To shut down the laser field you must use 5 consoles at the same time. 2 consoles are at the beginning while 3 are at the end.

Instead of rushing in, look how lasers work. There are two moving parts and you need to stay between them while jumping over static parts to get through. Remove armor to avoid repairing if you mess up a lot. Avoid using area Swiftness because it will mess up other players. You can try jumping backwards or sideways to have a shorter jump.

Once consoles are manned you need to sync activating. Either count down ("on 1...", "3", "2", "1!") or just say "go".

Stack stealth and coordinate panel activation. Allows you to skip the golems, but only if you are quick about it.

Use swiftness and jump over two lasers. For show off!

As long as you hug either wall moving parts won't hit you which makes it very easy to get through.

One player can activate two consoles at the end of laser field. Stand between them while activating.

Use Blink at end to skip some parts.

Use Lightning Flash to skip some parts.


Mark T-B34RC3

  

4 Turrets in the area constantly give him protection, regeneration, retaliation, or remove a Condition. You should keep protection down. If someone has problems with retaliation he can destroy it.

His most dangerous attack when he glows purple and shoots 3 purple projectiles (usually at ranged or even the NPC). Each knocks you down and does high damage. Interrupt, keep dodging, zig zag at range or run inside him.

Melee players need to watch out when he glows and starts spinning. Simply move behind his back to avoid it.

His normal attacks either cause a Firewall or a static field. Field does high damage but you can prevent it by blocking the projectile.

Push or pull the Mark T-B34RC3 between the Protection and Retaliation turrets, so they can be cleaved with ease.

Use Bomb Kit with Forceful Explosives to hit two turrets and Mark at The same time.

Start with untraited Phantasmal Warden to absorb projectiles from turrets to prevent boons.

Use Phantasmal Disenchanter to remove boons.

Use Shield of the Avenger to absorb projectile from turrets to prevent boons.

Use Wall of Reflection to protect the team.

Use "Stand Your Ground!" when he is about to spin.

Use Smoke Screen to absorb projectiles from turrets to prevent boons.

Use Larcenous Strike to steal boons.

Use Charge (Flesh Golem) to deal lots of damage to turrets (focus protection).


Blasting the Door

  

You have to protect gun while it charges. Spread over and destroy incoming Mark S Bomb Golems.

At 22% 2 Golems appear.

At 66% dead elite Golems respawn.

Once the door explodes start moving immediately. Turn left and wait there until Undead Abomination and 2 Risen Defilers get out of the way.

Take Shadow Refuge and stealth people if they are too slow to get out of Abomination's way.


Stairs

  

Once door explodes Undead Abomination and 2 Risen Defilers walk in. Focus Defilers first while kiting Abomination.

Abomination gains "Frenzy"-stack whenever he hits something. This causes him to attack faster and stronger which quickly gets out of control. Don't use pets/minions/clones and try avoid all attacks. Get out of the way when he charges to avoid getting downed.

At stairs there are 2 Plague Carrier Abominations and ~20 Risen Thralls. They are fast to kill and give decent loot. Dodge Carriers self-destruct explosion. At top of the stairs are 3 Risen Berserkers and Undead Wraith.

Once the door explodes start moving immediately. Turn left and wait there until Undead Abomination and 2 Risen Defilers get out of the way.

At stairs there are 2 Plague Carrier Abominations and ~20 Risen Thralls. They are fast to kill and give decent loot. Dodge Carriers self-destruct explosion. At top of the stairs are 3 Risen Berserkers and Undead Wraith. You should kill them to not mess up with the next Alpha fight.

Use Trick Shot to tag for loot.


Subject Alpha (Second)

  

Mostly same as in first encounter. He also summons Undead Tendrils and turns players into a crystal. Rally from Tendrils and free players from crystals by destroying it.

At 25% he will escape.

Destroying a crystal may make the affected player / NPC get stuck for a while. This happens if you destroy the crystal very fast before it fully appears. The effect will wear of automatically after a while or you can use Ogre Pet Whistle. If you want to prevent it use stability or stop attacking for a second when you see Alpha jump.

When stacking use "Stand Your Ground!", "Retreat!" and "Hold the Line!" with Pure of Voice or Soldier-runes to remove burning immediately. Use Virtue of Courage to block burning.

Use Doom to fear Alpha to a corner.


Way to Evolved Husk

  

First room has just 3 Volatile Blossoms. Destroy if they are on the way.

Second room has 8 Volatile Blossoms, 3 Nightmare Hounds, Nightmare Husk and Flametouched Husk. They are often skipped so be ready to run with a stun break.

If you want to kill them then pull them away from Blossoms. Enemies have lots of control so have stun breaks.


Evolved Husk

  

Idea is to use Subversion Rifles to direct respawning Unstable Bomb Golems at Husk. There are multiple Volatile Blossoms on area which you should clear first.

Golems spawn on platforms at each corner. The most important thing is to not aggro them. Once they get aggroed it is very hard to explode them at Husk. To reduce risks you should just kill them if that happens. Luckily it is very easy to not aggro them. All you have to do is stand between platforms away from Golems.

With 4 spawning spots only 4 players should use the Rifle. Each should just Subvert his own Golem because multiple people Subverting may mess it up. Patiently wait for your Golem to spawn and run bit forward. If you start Subverting as soon as it spawns effect may end before it reaches Husk.

Lots of Razorthorn Patches appear on area. They will destroy Golems on hit. However, 90% of them won't cause any issues because they either spawn away from Golems or Golem just runs around it.

Last player should just stand away from Golems and use ranged to attack Husk. He should also destroy any problematic Patches so other people don't have to drop their Rifles. On average he probably has to destroy 2 Patches.

Husk casts ticking AoE so just move a bit. His protective shield gets removed by Bombs. Everyone should do some damage with their weapons to him so they can loot his body.

It's possible to melee the Husk so long as you have sufficient access to CC to stop him from doing anything. Most commonly, this is done primarily via Sanctuary or Power Block, along with other CC once those run out.

You can use Flamethrower and Flame_Turret to tag Husk through his protective branches.

Use 3 shouts with Pure of Voice or Soldier-runes to remove conditions from the team.

Use aegis when reviving people.


Subject Alpha (Third)

  

Mostly same as in the second encounter. He also occasionally summons Black Essences. If Essences reach him he gets healed a bit. Summoning triggers only once at specific health levels. This means that it doesn't matter too much if Essences reach him and that after wiping he will be slightly easier to kill.

Destroying a crystal may make the affected player / NPC get stuck for a while. This happens if you destroy the crystal very fast before it fully appears. The effect will wear of automatically after a while or you can use Ogre Pet Whistle. If you want to prevent it use stability or stop attacking for a second when you see Alpha jump.

If Spire gets stuck you have to wait a while until you get the end reward.

There is a very low chance to get an account bound Recipe: Alpha Conduit from the final chest. The recipe allows you to craft Alpha Conduit which gives no extra gold return for your tokens.

When stacking use "Stand Your Ground!", "Retreat!" and "Hold the Line!" with Pure of Voice or Soldier-runes to remove burning immediately. Use Virtue of Courage to block burning.

Use Lotus Strike or traited Steal to poison Alpha when he sends Essences.

Use untargeted Steal to get out of crystals with only 5 seconds of cooldown.

Use Pistol Whip to evade attacks while dealing damage.

Use Doom to fear Alpha to a corner.