Crucible of Eternity Path 3: Go through the front door

  

Level: 80.

Reward: 0.61 g + 100 tokens.

Average length: 19 minutes.

Difficulty: Medium.

Enemies: Undead, Icebrood, Inquest and Destroyer.

Time: Night.

Use Potion of Undead Slaying, Sigil of the Night and Sigil of Force.

Video guide (Banter Bill).

Current record: 29.

In the beginning, use Potion of Ice Brood Slaying and Sigil of Icebrood Slaying.

Against the first Subject Alpha (First), use Potion of Undead Slaying and Sigil of Undead Slaying.

After Alpha, use Potion of Inquest Slaying and Sigil of Mad Scientists.

Against the second Subject Alpha (Second), use Potion of Undead Slaying and Sigil of Undead Slaying.

Against Evolved Destroyer, use Potion of Destroyer Slaying and Sigil of Destroyer Slaying.

Against the final Subject Alpha (Second), use Potion of Undead Slaying and Sigil of Undead Slaying.

First run per day gives 61 silvers and 100 tokens, Knowledge Crystals. Next runs give only 26 silvers and 20 tokens. Tokens can be Converted to gold.

Every run gives 23% experience towards your next level and 30 Empyreal Fragments.

There is a high chance to get Charged Band, Diffraction Crystal or Fiber Splice from enemies and chests. All can be traded but aren't valuable.

There is a very low chance to get an account bound Prototype Sheath from the final chest. It's account bound so it's not valuable.


Start

  

If the entrance to the dungeon is closed, you need to open it by doing an event called Toil for the Coil. Alternatively you can leave the party and try relogging until you get to another instance.

There are 2 Icebrood Elementals and 1 Icebrood Colossus at the start. Afterwards there are 2 Icebrood Wolves and 1 Icebrood Goliath.

Pull first enemies behind the corner (e.g. near where the repair station is), and then kill the next group of enemies.

The third group has an Icebrood Wolf and a Icebrood Wolf. The champion has very high damaging PBAoEs which usually instantly down everyone at close range. You can just run through dodging and skip it.

If the NPC dies during her way to you can just go and resurrect her.

One coordinated tactic is to to run through the entire room, aggroing all of the enemies. Then pull them around a corner near where the Champion is. Assign one player to get aggro on the champion, and bait out both extreme damage leap attacks.

Another coordited tactic is the party stacks swiftness on Spire, and then the Thief stealths her through. This only works if all party members maintain a sufficient distance from Spire, so she does not engage the enemies as she passes them.

You can enter the dungeon even when it's closed by A little jump.

Use Feedback at first group to protect your team and deal massive damage (Freeze Row from Elementals).

Use Binding Blade to pull enemies together.

Use Wall of Reflection to protect your team and deal massive damage (Freeze Row from Elementals).

Use "Stand Your Ground!" when skipping or fighting Wolves.


Subject Alpha (First)

  

Alpha is fighting an Assistant, a Grenadier and an Assassin. Inquest die very fast and spawn a Thrall upon death. Alpha alternates between Ice and Earth attacks.

Ice attack causes delayed AoE at every target. Every AoE has an inner and an outer circle. Most players get AoE which has a safe zone at the inner circle and a danger zone at the outer circle. The primary target gets a reversed version which is indicated by a blue mist (difficult to see).

Stack with other melee players to make your circles align. If the primary target is not with you then you can just stand still. If he is then you have to block or dodge his AoE (you get hit only once when standing at middle). More likely circles will mix and match because everyone runs around so learn to dodge it (count to 3, etc).

Earth attack shoots a line towards the primary target. Check who is getting attacked and stay away from them. If you are the target then avoid directing it at other players. Learn the animation to dodge properly or stay inside him (disable melee assist) to avoid it.

Avoid downing at all costs. Reviving is hard because AoEs kill quickly. Run away and get out of combat if needed.

At 75% he will summon 4 Risen Thralls and at 50% he will escape. Use AoE skills to take down Thralls.

Alpha is fighting an Assistant, a Grenadier and an Assassin. Inquest die very fast and spawn a Thrall upon death. Alpha alternates between Ice and Earth attacks.

Ice attack causes delayed AoE at every target. Every AoE has an inner and an outer circle. Most players get AoE which has a safe zone at the inner circle and a danger zone at the outer circle. The primary target gets a reversed version which is indicated by a blue mist (difficult to see).

As long as you are away from everyone else (or circles align) you can just stand still (or move a bit if you are the primary target). More likely circles will mix and match because everyone runs around so learn to dodge it (count to 3, etc).

Earth attack shoots a line towards the primary target. Check who is getting attacked and stay away from them. If you are the target then avoid directing it at other players. Dodge when you see something coming towards you.

Push Alpha to corner and stack inside him (disable melee assist) to completely avoid Earth attack. Dodge towards wall or block the Ice attack (hits once when stacking).

Use Banish to knock Alpha to wall if no one else can do it.

Use Virtue_of_Courage|(Profession) and "(Utility) to block Ice attack.

You can use Toss Elixir R as a failsafe if you expect people to go down.

Use Into the Void to pull Alpha to wall.

Use Pistol Whip to evade attacks while dealing damage.

You can use Battle Standard if you expect people to go down.


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Golems

  

When you get close 5 different elite Golems wake up. Mark K Assault Golem, Mark J Assault Golem, Mark K Battle Golem, Mark P Support Golem, Mark XXX Juggernaut.

You should pull and get behind corner for better cleave/area attack damage.

Skip these enemies with stealth.

Use Binding Blade to pull golems faster.


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Laser Field

  

To shut down the laser field you must use 5 consoles at the same time. 2 consoles are at the beginning while 3 are at the end.

Instead of rushing in, look how lasers work. There are two moving parts and you need to stay between them while jumping over static parts to get through. Remove armor to avoid repairing if you mess up a lot. Avoid using area Swiftness because it will mess up other players. You can try jumping backwards or sideways to have a shorter jump.

Once consoles are manned you need to sync activating. Either count down ("on 1...", "3", "2", "1!") or just say "go".

Stack stealth and coordinate panel activation. Allows you to skip the golems, but only if you are quick about it.

Use swiftness and jump over two lasers. For show off!

As long as you hug either wall moving parts won't hit you which makes it very easy to get through.

One player can activate two consoles at the end of laser field. Stand between them while activating.

Use Blink at end to skip some parts.

Use Lightning Flash to skip some parts.


Mark T-B34RC3

  

4 Turrets in the area constantly give him protection, regeneration, retaliation, or remove a Condition. You should keep protection down. If someone has problems with retaliation he can destroy it.

His most dangerous attack when he glows purple and shoots 3 purple projectiles (usually at ranged or even the NPC). Each knocks you down and does high damage. Interrupt, keep dodging, zig zag at range or run inside him.

Melee players need to watch out when he glows and starts spinning. Simply move behind his back to avoid it.

His normal attacks either cause a Firewall or a static field. Field does high damage but you can prevent it by blocking the projectile.

Push or pull the Mark T-B34RC3 between the Protection and Retaliation turrets, so they can be cleaved with ease.

Use Bomb Kit with Forceful Explosives to hit two turrets and Mark at The same time.

Start with untraited Phantasmal Warden to absorb projectiles from turrets to prevent boons.

Use Phantasmal Disenchanter to remove boons.

Use Shield of the Avenger to absorb projectile from turrets to prevent boons.

Use Wall of Reflection to protect the team.

Use "Stand Your Ground!" when he is about to spin.

Use Smoke Screen to absorb projectiles from turrets to prevent boons.

Use Larcenous Strike to steal boons.

Use Charge (Flesh Golem) to deal lots of damage to turrets (focus protection).


Blasting the Door

  

You have to protect gun while it charges. Spread over and destroy incoming Mark S Bomb Golems.

At 22% 2 Golems appear.

At 66% dead elite Golems respawn.

Once the door explodes start moving immediately. Turn left and wait there until Undead Abomination and 2 Risen Defilers get out of the way.

Take Shadow Refuge and stealth people if they are too slow to get out of Abomination's way.


Stairs

  

Once door explodes Undead Abomination and 2 Risen Defilers walk in. Focus Defilers first while kiting Abomination.

Abomination gains "Frenzy"-stack whenever he hits something. This causes him to attack faster and stronger which quickly gets out of control. Don't use pets/minions/clones and try avoid all attacks. Get out of the way when he charges to avoid getting downed.

At stairs there are 2 Plague Carrier Abominations and ~20 Risen Thralls. They are fast to kill and give decent loot. Dodge Carriers self-destruct explosion. At top of the stairs are 3 Risen Berserkers and Undead Wraith.

Once the door explodes start moving immediately. Turn left and wait there until Undead Abomination and 2 Risen Defilers get out of the way.

At stairs there are 2 Plague Carrier Abominations and ~20 Risen Thralls. They are fast to kill and give decent loot. Dodge Carriers self-destruct explosion. At top of the stairs are 3 Risen Berserkers and Undead Wraith. You should kill them to not mess up with the next Alpha fight.

Use Trick Shot to tag for loot.


Subject Alpha (Second)

  

Mostly same as in first encounter. He also summons Undead Tendrils and turns players into a crystal. Rally from Tendrils and free players from crystals by destroying it.

At 25% he will escape.

Destroying a crystal may make the affected player / NPC get stuck for a while. This happens if you destroy the crystal very fast before it fully appears. The effect will wear of automatically after a while or you can use Ogre Pet Whistle. If you want to prevent it use stability or stop attacking for a second when you see Alpha jump.

Use untargeted Steal to get out of crystals with only 5 seconds of cooldown.

Use Doom to fear Alpha to a corner.


Way to Evolved Destroyer

  

First you will face lots of Destroyer Crabs. Kill them for loot.

Once door explodes some elite Destroyers run to you. On next room there are Destroyer Crab and some Destroyer Crabs.

Enemies are often skipped. Crab is quite dangerous to kill because his ticking AoE hits fast and hard. Dodge immediately if you are on red circle.

Use Trick Shot and Cluster Bomb to tag for loot.


Evolved Destroyer

  

Take a look at the area before doing anything. Notice location of Destroyer, cooling guns, red platforms and stairs. Observe pattern of delayed AoEs on the platforms. Remember that lava hurts. Take a stun break and an immunity to save yourself if you happen to get launched to the lava. Remember to keep jumping while in lava to significantly reduce damage taken.

He is protected by a shield which makes him invulnerable and launches anyone touching it. It can be removed by using the three cooling guns around the room. To make this harder, Destroyer periodically uses a delayed AoE on one player who will take lots of damage and get launched if he gets hit.

Shield can be taken down by spamming cooling guns but instead you should synchronize it. This guarantees that you only have to fire once which allows you to move towards and attack Destroyer sooner. Decide who does the countdown and when the countdown ends. For example you can say "I will do '3..2..1..go!' and everyone knows to use their turret at 'go!'.

Unfortunately his delayed AoEs can mess it up. To counter this, don't stand directly on the gun but on side of it. This allows you move to the other side and still use the gun even if you get targeted. However, you are still vulnerable to his AoE while activating the gun (takes few seconds). To counter this, countdown should start right after Destroyer has used his delayed AoE.

With 1200 range you can attack Destroyer from stairs without putting yourself in danger. This is especially useful if you have trouble with jump. However, this helps team less so consider switching to a melee tactic. If you wish to range volunteer as a gun user and inform your team why you are staying up.

3 players split around the area and take their own gun. 2 remaining players can either stay at guns as a backup or get ready to move down. Once everyone is ready, someone starts countdown and guns fire about at the same time. Check if all guns are firing. If they do, immediately start moving towards Destroyer.

Resurrect anyone who got defeated and repeat above steps until Destroyer is dead.

Take a look at the area before doing anything. Notice location of Destroyer, cooling guns, red platforms and stairs. Observe pattern of delayed AoEs on the platforms. Remember that lava hurts. Take a stun break and an immunity to save yourself if you happen to get launched to the lava. Remember to keep jumping while in lava to significantly reduce damage taken.

He is protected by a shield which makes him invulnerable and launches anyone touching it. It can be removed by using the three cooling guns around the room. To make this harder, Destroyer periodically uses a delayed AoE on one player who will take lots of damage and get launched if he gets hit.

Shield can be taken down by spamming cooling guns but instead you should synchronize it. This guarantees that you only have to fire once which allows you to move towards and attack Destroyer sooner. Decide who does the countdown and when the countdown ends. For example you can say "I will do '3..2..1..go!' and everyone knows to use their turret at 'go!'.

Unfortunately his delayed AoEs can mess it up. To counter this, don't stand directly on the gun but on side of it. This allows you move to the other side and still use the gun even if you get targeted. However, you are still vulnerable to his AoE while activating the gun (takes few seconds). To counter this, countdown should start right after Destroyer has used his delayed AoE.

3 players split around the area and take their own gun. 2 remaining players can either stay at guns as a backup or get ready to move down. Once everyone is ready, someone starts countdown and guns fire about at the same time. Check if all guns are firing. If they do, immediately start moving towards Destroyer.

To reach Destroyer you have to jump on three platforms. Delayed AoE appears periodically on each them. Pay attention because getting hit does lots of damage and launches you to lava which will most likely get you defeated. Don't go near Destroyer until the shield has fully disappear or you just get launched to lava. Waiting on platforms is risky so consider waiting at top until shield has almost expired (look at event window).

Once the shield is down, you have 25 seconds to attack him so bring as much as burst as you can. Destroyer only uses the same delayed AoE so you don't need any defenses against him as long as you stay mobile. He will have a fire shield but it's nothing to worry about.

When the shield starts blinking you have 5 seconds left. Attack few times and get back. Simplest way is to go straight towards stairs through lava. Remember to keep jumping while on lava to reduce damage taken. Consider jumping on the first platform to skip most of the lava. Alternatively you can use platforms to get back which is faster but more risky.

Resurrect anyone who got defeated and repeat above steps until Destroyer is dead.

If you aren't using the guns you can skip the running back part and permanently stay down. There is a solid ground around Destroyer between lava and his shield. It's bit hard to tell which parts are safe so take 2 stun breaks and immunities while practising.

His delayed AoEs can be hard to avoid because you can't move much. Take a block or a non-moving evade with a short cooldown if possible.

Synchronize usage of cooling guns. Shield comes back in 25 seconds so immediately go down and burst him down. Keep attacking even when shield starts blinking unless he has more than 20% health.

Use Virtue of Courage and "Retreat!" to block Dragon's Tooth to kill him faster.

Use Daggers, Assassin's Signet, Signet of Agility, Ambush Trap and Thieves Guild for maximum damage. Precast Guild when running down and then cast Trap on the Destroyer.

You can drop Mortar to allow people attack from above.


Subject Alpha (Third)

  

Keep in mind that the door behind is active at all times. Getting too close will kick you out of the instance which may make you lose all end rewards. To prevent this, pull Alpha down stairs.

Mostly same as in the second encounter. He also occasionally summons Black Essences. If Essences reach him he gets healed a bit. Summoning triggers only once at specific health levels. This means that it doesn't matter too much if Essences reach him and that after wiping he will be slightly easier to kill.

Destroying a crystal may make the affected player / NPC get stuck for a while. This happens if you destroy the crystal very fast before it fully appears. The effect will wear of automatically after a while or you can use Ogre Pet Whistle. If you want to prevent it use stability or stop attacking for a second when you see Alpha jump.

If Spire gets stuck you have to wait a while until you get the end reward.

There is a very low chance to get an account bound Prototype Sheath from the final chest. It's account bound so it's not valuable.

Use Lotus Strike or traited Steal to poison Alpha when he sends Essences.

Use untargeted Steal to get out of crystals with only 5 seconds of cooldown.

Use Pistol Whip to evade attacks while dealing damage.

Use Doom to fear Alpha to a corner.