Citadel of Flame Path 3: Kill the new Tribune

Level: 75.

Reward: 0.61 g + 100 tokens.

Average length: 24 minutes.

Difficulty: Medium.

Enemies: Flame Legion.

Time: Night.

Use Potion of Flame Legion Slaying, Sigil of the Night and Sigil of Force.

Video guide (Banter Bill).

Current record: 21.

Use Sigil of Smothering instead of Force.

First run per day gives 61 silvers and 100 tokens, Flame Legion Charr Carvings. Next runs give only 26 silvers and 20 tokens. Tokens can be Converted to gold.

Every run gives 23% experience towards your next level and 30 Empyreal Fragments.

There is a high chance to get Charred Back Warmer, Flame Legion Ritual Book or Wildfire Talisman from enemies and chests. All can be traded but aren't valuable.

There is a very low chance to get an account bound Burntclaw's Brace from the final chest. It's account bound so it's not valuable.


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Start

If the entrance to the dungeon is closed, you need to open it by doing an event called The Battle for the Flame Citadel and Senecus Castrum. Alternatively you can leave party and try relogging until you get to another instance.

Talk to NPC.


Torches

All normal enemies respawn so avoid aggroing them if possible. When you get close to 2 Flame Legion Turrets and 2 Godforged Flamecallers they will put up a protective shield.

To disable it, you must light all 3 torches at the same time. Activating a torch takes a few seconds and taking damage interrupts so you have to clear enemies first, use stealth, or use a projectile defense skill as all the enemies only have projectile attacks. Enemies respawn so you need to synchronise both killing/stealth/projectile defense and activating.

The player with the best damage/utility and player skill should be alone at his torch while rest of the players split up equally. Don't aggro enemies until everyone is ready.

Attack the groups at the same time (someone says "go"). Once you are done and waiting at the torch, say "ready" (or "r"). When everyone is ready someone says "go" or just starts activating (others see it on top-right corner and can activate theirs).

2 remaining players should protect activators in case something goes wrong. If you fail to get it done then try to analyse what went wrong and keep trying.

Enemy respawn timers are quite long so you don't really have to sync it if people know what they are doing.

If you want to experience secret boss event you should jump down using Ledges. You will end up in a canyon filled with Red Oozes. Go uphill until you reach Ooze King and Ooze Queen.

The King glows and then bounces 3 times causing lots of damage and a launch making him more much more dangerous. Focus him down while blocking/evading his bounces. Don't stand near any ledges so you don't fall down. Once he reaches 50% he will disappear. Then proceed to kill Queen who immobilizes and does some AoE damage. Once they both are dead they reappear as United Ooze.

The United Ooze has the same attacks as King and Queen and he also spawns normal Oozes.

Equip Shadow Refuge and use it if you think enemies will respawn during the activation.


Bridge

There are 2 Flame Legion Turrets and 2 Godforged Flamecallers right after shield (which you approached earlier). Afterwards there are Godforged Fanatic and 2 Flame Legion Stalkers.

On the bridge there are Siege Commander and lots of normal enemies. Focus normal enemies to make the Commander fall back.

After that wait for Mortars to clear huge group (the group isn't dangerous but Mortars will kill you). Destroy 4 Flame Legion Turrets after the bridge.

There are 2 Flame Legion Turrets and 2 Godforged Flamecallers right after shield (which you approached earlier). Afterwards there are Godforged Fanatic and 2 Flame Legion Stalkers. Just run past both groups.

On the bridge there are Siege Commander and lots of normal enemies. Focus normal enemies to make the Commander fall back.

When he falls back run through remaining enemies and 4 Flame Turrets quickly so friendly Mortars won't kill you. Run to the back wall so you can kill the Commander without getting shot by the Turrets.


Siege Commander

Focus normal enemies first (if any were able to escape). Watch out for his buffs. You can easily kill yourself due to his retaliation. Take boon removal to strip it.

Keep some distance so you won't get by his melee range attack. Take party wide condition removal to remove burning from melee players (also use it if someone gets multiple stacks of bleeding).

Focus normal enemies first (if any were able to escape). Watch out for his buffs. You can easily kill yourself due to his retaliation. Take boon removal to strip it.

He occasionally jumps back and shoots with flamethrower for burning. Try to predict it to dodge and use condition removal if you get hit.


The Great Hall

You will face 5 waves of elite enemies. Remember to run away to get out-of-combat regeneration if needed.

Initially there are Flame Legion Shadowblade, Godforged Hellstorm, 2 Flame Legion Bladestorms and Flame Legion Bladestorm (Hammer).

Once enemies are cleared and you have capped the room first the wave spawns. If at any point they capture it back initial enemies respawn while all remaining enemies stay which can leave you with lots of enemies to deal with.

The next wave always spawns when there are only 2 enemies left. Try to kill the last 3 enemies at the same time (keep calling target with the highest health). If you manage to kill them all at about same time, everyone will get out of combat and heal up.

1st wave: 2 Godforged Fanatics, 2 Flame Legion Stalkers and Flame Legion Bladestorm (Hammer). Only two Elites, so try to focus them first down.

2nd wave: Flame Legion Fire Shaman and 3 Flame Legion Bladestorms. Focus Shaman while kiting Bladestorms.

3rd wave: 4 Godforged Flamecallers.

4th wave: Godforged Smokelord and 3 Flame Legion Shadowblades.

5th wave: 2 Godforged Hellstorms and 2 Flame Legion Stalkers.


Corridor of Bombs

You need to get through the corridor of bombs. They light and go off every 4.75 seconds. If you are close to one while it is lit, it will explode after 1 second, instantly downing you if you are hit.

Go naked to avoid possibly having to repair, and grab mobility skills. Wait for the bombs to go off before going in. There are some permanently lit bombs on the sides, so just change side to avoid them. If you get surrounded by bombs wait ~0.2 seconds and dodge back.

After the corridor, 3 Flame Legion Turrets start immediately shooting at you from the ledge. You can use ranged to destroy them, although it's more efficient to just run past them.

If you want challenge do it without any mobility skills or buffs. Even better if you use Halloween Tonic to cripple yourself.

Simply stealth through.


Gaheron's Pet Drake

At the entrance there are 2 Godforged Hellstorms and bit after them 3 Flame Legion Turrets (unless you destroyed them earlier).

Drake is extremely easy to kill (even solo) as long as you keep kiting. Killing it spawns a waypoint which allows people skip the corridor. If people have issues with bombs, you should consider killing the Drake alone or with anyone else that makes it.

At the entrance there are 2 Godforged Hellstorms and bit after them 3 Flame Legion Turrets (unless you destroyed them earlier). Just run forward even past the Drake to lose aggro from the Hellstorms. Then go back to the room where the Drake came from. There you can kill it without getting attacked by any Turrets.

Drake is extremely easy to kill (even solo) as long as you keep kiting. Killing it spawns a waypoint which allows people skip the corridor. If people have issues with bombs, you should consider killing the Drake alone or with anyone else that makes it.


Tribune Burntclaw

He is very easy to kill as long as you know what to do. The most dangerous thing is when you get hit by long immobilize. Then he hits you with his hammer which launches you into the lava. Most of your health already gone you will quickly get downed and then defeated in the lava.

You should have 2-3 ways to counter the immobilize (unless you can dodge it). Either remove it, block his melee attack or use some kind of immunity.

He also throws Hammers but it's not dangerous unless you stand near the edge. Another dangerous thing is when he turns invulnerable and goes into the middle. He will cause circle which progressively increases in size. It launches you so you may get hit multiple times and even end up in tre lava. Just stay cool and dodge through it.

You should try to keep Tribune Burntclaw as close to middle as possible. If you pull him away he will spend most of his time invulnerable walking back to middle. Additionally, if he is in the middle it is less likely a launch will cause you to end up in the lava.

Try to stay at max melee range and behind his back. If he is targeting you then try to direct his attacks away from other players. Use slowdowns to assist with kiting. If you are kiting then remember to circle around the middle to reduce the time he spends invulnerable.

His projectiles either apply long immobilized or a short knockback. If you get immobilized there is a risk of getting hit by his melee and getting launched to the lava.

Try to learn the animations and try to dodge them (especially immobilize). It is quite difficult so take 2-3 counters (either condition removal to remove immobilized or block/evade/immunity to tank melee hit).

After 75% he will occasionally turn invulnerable, walk to the middle and send a shockwave. Just dodge through it. Just don't stand near the edge so you won't get knocked into the lava if you fail to dodge it.

He is very easy to kill as long as you know what to do. The most dangerous thing is when you get hit by long immobilize. Then he hits you with his hammer which launches you into the lava. Most of your health already gone you will quickly get downed and then defeated in the lava.

You should have 2-3 ways to counter the immobilize (unless you can dodge it). Either remove it, block his melee attack or use some kind of immunity.

He also throws Hammers but it's not dangerous unless you stand near the edge. Another dangerous thing is when he turns invulnerable and goes into the middle. He will cause circle which progressively increases in size. It launches you so you may get hit multiple times and even end up in tre lava. Just stay cool and dodge through it.

You should try to keep Tribune Burntclaw as close to middle as possible. If you pull him away he will spend most of his time invulnerable walking back to middle. Additionally, if he is in the middle it is less likely a launch will cause you to end up in the lava.

Keep some distance to give you more time to dodge his projectiles. Use slowdowns to assist with kiting. If you are kiting then remember to circle around the middle to reduce the time he spends invulnerable.

His projectiles either apply long immobilized or a short knockback. If you get immobilized there is a risk of getting hit by his melee and getting launched to the lava. Dodge everythin he throws at you. Take at least one counter (either condition removal to remove immobilized or block/evade/immunity to tank melee hit).

After 75% he will occasionally turn invulnerable, walk to the middle and send a shockwave. Just dodge through it. Just don't stand near the edge so you won't get knocked into the lava if you fail to dodge it.

There is a very low chance to get an account bound Burntclaw's Brace from the final chest. It's account bound so it's not valuable.