Citadel of Flame Story: Assault the Flame Legion Citadel

Level: 70.

Reward: 0.26 g.

Average length: 30 minutes.

Difficulty: Easy.

Enemies: Flame Legion.

Time: Night.

Use Potion of Flame Legion Slaying, Sigil of the Night and Sigil of Force.

Cutscenes.

Current record: 18.

Use Sigil of Smothering instead of Force.

First run per character gives a level 70 rare head armor.

First run per day gives 26 silvers.


Start

If the entrance to the dungeon is closed, you need to open it by doing an event called The Battle for the Flame Citadel and Senecus Castrum. Alternatively you can leave party and try relogging until you get to another instance.

After the gate don't rush in. There are actually 3 different groups that you can pull one by one.

Then you can either go left or right (you need to kill a champion at both locations). Kill enemies along the way.

First run per character gives a level 70 rare head armor.

First run per day gives 73 silvers. Next runs give only 23 silvers.

Every run gives 70% of your next level which makes dungeons very good for leveling up.


Rozgar the Forge

He starts with Greatsword, at 75% switches to Hammer, at 50% switches to Axe and at 25% switches to Dagger. 2 different invulnerable weapons will be hostile at each phase which do the same attacks as Rozgar.

At the start play very defensively because his spinning dash can easily kill you (especially if people slow him down). If you are at low health then back off and wait until he has spinned. Then go burst him for a few seconds.

When he switches to Hammer stay mobile. He is only dangerous if you let him finish his attack chain. Use this phase to regenerate your team. Resurrect dead people and get your health up.

With Axe he will shoot lots of projectiles which can easily stack long burning. With full health you should easily be able to burst him before you die. Remove burning when he switches to daggers.

At last phase he will stealth, teleport and spin around. Keep moving to avoid most of it and use condition removal if you get lots of bleeding. Call him when he shows up so everyone can target him quickly.

He starts with Greatsword, at 75% switches to Hammer, at 50% switches to Axe and at 25% switches to Dagger. 2 different invulnerable weapons will be hostile at each phase which do the same attacks as Rozgar.

At start stay at distance because his spinning dash can easily kill you. At high distance you have more time to react and dodge. If there are any melee players you should avoid using slowdowns so as not to make it harder for them.

When he switches to Hammer stay mobile. He is only dangerous if you let him finish his attack chain. Use this phase to regenerate your team. Resurrect dead people and get your health up.

With Axe he will shoot lots of projectiles which can easily stack long burning. With full health you should easily be able to burst him before you die. Remove burning when he switches to daggers.

At last phase he will stealth, teleport and spin around. Keep moving to avoid most of it and use condition removal if you get lots of bleeding. Call him when he shows up so everyone can target him quickly.

If you pull Rozgar far enough he will reset and start walking slowly back. However you can still attack him which makes Greatsword-phase extremely easy.


Bolok Firebringer

He has just one attack but it deals lots of damage. He throws Firewalls which can't be blocked.

Stay mobile, if you stand on one spot you will melt in seconds. Don't be afraid to move around if you get surrounded by flames.

At 75%/50%/20% health he will summon some normal enemies which can easily be killed.


Flame Legion Effigies

There are some inert Flame Legion Effigies and some enemies. They slowly wake up so pull enemies back.

Because Flame Legion Effigies wake up so slowly, it is much faster to just run through everything.


Second waypoint

After several seconds ~10 Fiery Jellies will appear at the waypoint. Most likely you will skip them without even knowing. However, if you ever need to use that waypoint be ready to dodge and remove immobilize.

You get ambushed from behind when you attack the group on bridge.

To avoid pulling enemies to Hierophant Improaster you either have to move very fast or use stealth.


Hierophant Improaster

He only summons Fire Imps. Kill them with cleave/AoE before they explode.

At the next bridge you will get ambushed again.

He only summons Fire Imps. Kill them with cleave/AoE before they explode.

At the next bridge you will get ambushed again. Just run through them.


Flame Legion Effigy

Effigy has a huge aura which applies burning. Equip sustainability if you can. If you get close to dying run out of area and remove burning.

When the Effigy bends forward and raises arms it will cast a Firestorm. Dodge out to prevent most of the damage. Its normal projectile attack won't do much damage but can be enough to wear you down.

Try stay close to Acolytes so you can quickly focus them when their shield goes down. They will heal the Effigy fast while vulnerable.

Equip Healing Signet to counter burning.


Way to Gaheron Baelfire

Some enemies on the way.

Some enemies on the way. Just run through.


Gaheron Baelfire

Throw Molten Hearts at Gaheron to deal damage. Logan's Forcefield will break incoming Boulders and they will leave a Molten Heart. Use mobility skills to move faster.

Red circles will launch you after few seconds so stay out of them. Take 1 stun break as a fail safe if you are about to get smashed by a Boulder.

There's no rush to kill him so focus on resurrecting dead people.

Every 25% Gaheron will turn vulnerable for a while and get new skills. Go hit him for some free damage.

After 75% he starts spawning Magma Walls. Either destroy, wait for Boulders to destroy them or just jump around (dangerous but fast). Don't panic if you get caught between walls, just watch out for Boulders!

After 25% he will occasionally knockdown people on the area so have 1 stun break.

Gaheron isn't really invulnerable. You just can't target him. You can still deal damage to him at all times.