Honor of the Waves Story: Find the Voice

Level: 76.

Reward: 0.26 g.

Average length: 35 minutes.

Difficulty: Easy.

Enemies: Icebrood and some Sons of Svanir.

Time: Day.

Use Potion of Ice Brood Slaying, Sigil of Force and Sigil of Frailty.

Cutscenes.

Current record: 22.

Use Sigil of Icebrood Slaying instead of Frailty.

First run per character gives a level 75 rare head armor.

First run per day gives 26 silvers.


Start

After the door you will face 2 Icebrood Seers and some normal Sons of Svanir.

When you reach middle of the area you will be ambushed by an Ice Spike. It summons Icebrood Elementals so keep kiting them while you focus the Ice Spike down.

After that you will face lots of enemies which all can be skipped.

Icebrood Seer and 2 Icebrood Trolls.

Icebrood Mauler, Sons of Svanir (Bow), Icebrood Wolf and Corrupted Ice Turret.

2 Icebrood Wolves and 3 Icebrood Wolves.

2 Icebrood Colossi.

2 Icebrood Goliaths and 3 Icebrood Wolves.


Kulag the Fallen

This boss is stationary so you can run away to get out of combat. He is easy to kill but his normal attack knocks back which can be annoying, so party wide stability is important.

He has a ranged attack which summons Corrupted Ice Crystal if it hits. It looks like a delayed AoE but has no effect without line of sight. Just keep moving to make it miss.

Be ready to dodge when he touches the ground to avoid high damage and launch.

When he dies just run back where you came from.

This boss is stationary so you can run away to get out of combat. He is easy to kill but his normal attack knocks back which can be annoying, so party wide stability is important.

He has a ranged attack which summons Corrupted Ice Crystal if it hits. It looks like a delayed AoE but has no effect without line of sight. Just keep moving to make it miss.

When he dies just run back where you came from.


Icebrood Goliath

As long as you dodge when he jumps you really can't die. His normal melee attack is so slow that you can just step away.

Use AoE/cleave to kill Son of Svanir (Axe) and Son of Svanir (Greatsword).


Hirvela the Lost

His normal ranged attacks won't do much damage so you may be able to tank them.

He quickly deals high damage when he starts spinning. Dodge away immediately but don't use projectiles because he will reflect them back. If you have low health you should stay back until he has finished spinning.

At 50% he will transform into a dog. The only dangerous thing is when he pounds his chest and charges. Knockback causes you to get hit multiples times which may kill you.

Wiping after transformation causes him to remain in the dog-form. He will only use basic attacks and completely stop attacking after 50%.

His normal ranged attacks won't do much damage so you may be able to tank them.

Stop attacking when he starts spinning. He will reflect projectiles and those projectiles will turn you into an Ice-shard. Dodge your own projectiles if needed. You can keep using attacks which are not reflectable.

At 50% he will transform into a dog. The only dangerous thing is when he pounds his chest and charges. Knockback causes you to get hit multiples times which may kill you.

Wiping after transformation causes him to remain in the dog-form. He will only use basic attacks and completely stop attacking after 50%.

Hitting him with melee may interrupt transformation (very likely if everyone keeps attacking).


Ice Door

On way to the door you will face Icebrood Hunter and 4 normal enemies. Focus normal enemies to reduce the pressure.

Once you get down the area is filled with traps which cause chill and cripple. It is possible to get very long durations so pack some party wide condition removal.

To melt the door you have to light torches. That causes 4 Icebrood Elementals to constantly respawn. You can attack but you shouldn't kill them because they will just respawn. Kite them around and finish them once the door melts.

After door you will face Icebrood Hunter and ~4 normal enemies. Bit after that there are 6 Corrupted Ice Turrets.

Just run past the first group.

Once you get down the area is filled with traps which cause chill and cripple. It is possible to get very long durations so pack some party wide condition removal.

To melt the door you have to light torches. That causes 4 Icebrood Elementals to constantly respawn. You can attack but you shouldn't kill them because they will just respawn. Kite them around and finish them once the door melts.

After door you will face Icebrood Hunter and ~4 normal enemies. Bit after that there are 6 Corrupted Ice Turrets.

Charge (Warhorn) is a good way to clear both conditions party wide.


Lani Winterfist

3 Icebrood Berserkers constantly respawn. Try to AoE/cleave them and use them to rally off of.

Lani is quite deadly. His normal attack hits fast and does lots of damage. Dodge away from him if needed.

He occasionally channels ~15 delayed AoEs in the area. Keep moving and dodge if needed. Even a few hits will down you from full health.


Honor's Voice

First you must kill 3 Icebrood Claymores.

She hits fast and quite hard on close range so you should have a ranged weapon unless your team can burst her down fast. Keep an eye on the team and destroy Ice Shard covering them. Ice can be blocked or even evaded but it hits almost instantly.

First you must kill 3 Icebrood Claymores.

Stay at a distance so you won't get hit by her attacks. Keep an eye on the team and destroy Ice Shard covering them. Ice can be blocked or even evaded but it hits almost instantly.

Keep Aegis up to prevent people getting covered by Ice.


The Huntsman and Bane's Teeth

4 Ice Sharks on the water so stay close to the surface if you jump/fall down. Teeth is quite harmless but you should focus it down to reduce pressure (won't respawn even if you wipe). Dodge away if you see it glowing or spinning.

All the Huntsman's attacks deal very high or extreme damage.

Most notable is Hunter's Call which makes birds attack one player. The only way to survive is to use immunity, dodge multiple times (4 for total coverage) or break line of sight. You can either run behind a structure or jump on water to break the line of sight. Sharks won't attack you as long as you stay away from them.

All of the Huntsman's melee attacks and leaps do very high damage so you should keep him crippled/chilled and kite him. Melee is very risky and you really need to know what you are doing.

Bane's Teeth can be pulled and separated from The Huntsman which allows you kill it easily.