Sorrow's Embrace Path 2: Free the oppressed workers

Level: 65.

Reward: 0.61 g + 100 tokens.

Average length: 42 minutes.

Difficulty: Medium.

Enemies: Dredge.

Time: Night.

Use Potion of Dredge Slaying, Sigil of the Night and Sigil of Force.

Current record: 16.

First run per day gives 61 silvers and 100 tokens, Manifestos of the Moletariate. Next runs give only 26 silvers and 20 tokens. Tokens can be Converted to gold.

Every run gives 23% experience towards your next level and 30 Empyreal Fragments.

There is a high chance to get Band of the Moliarchy, Dissonance Amplifier or Revolutionary Flyers from enemies and chests. All can be traded but aren't valuable.

It may be possible to get an account bound Recipe: Shukov's Launch Codes from somewhere in the dungeon. The recipe allows you to craft Shukov's Launch Codes which would give an extremely high return for your tokens.


Start

At start there are 3 Reverberants (Zap); then 2-3 Bombers; and finally at the door a Reverberant (Zap), Rifleman and 2 Bombers.


Foreman Kreutzerova

His attacks do high damage so try avoid them. Normal melee attack knocks back while Shockwave knocks down.

Occasionally he will take cover behind shield and start healing. Use poison or interrupt.

Dungeon will get stuck later if NPC is dead when Kreutrerova is killed. Make sure he is alive!


Overseers

Focus elite enemies first or pull Overseer away from them to reduce pressure.

Foreman Korov is with 2 Bombers. His normal ranged attack causes Knockback so use anti projectile skills and stability. He can also cause vulnerability and confusion.

Foreman Zeleoniy is with a Bomber and an Oscillator but they can be separated. Foreman burrows which causes knockdown if you fail to dodge. His normal melee attack causes bleeding.

Foreman Tomak is with a Bomber and a Reverberant (Zap). He doesn't do much damage but melee players have to dodge when he raises staff.

Foreman Webarov is with a Bomber, a Reverberant (Zap), 2 Excavators (Tunneler) and 2 Ratniks. He plays gong to cause protection and other boons. Also summons Ratnik. Hides behind shield and blocks. Also occasional daze.

Door may not open after the escort event if champions are killed before elites. There is no known fix.


Escort

NPC can die so you don't have to sacrifice yourself trying to save him. If the situation looks bad, you can just run away (preferably as a team).

At start 4 Excavators appear and they keep respawning. At some point 2 Disaggregator, 3 Bombers, an Oscillator and a Reverberant (Zap) appear. At end a Reverberant (Zap), an Oscillator and a Bomber appear.

After opening the door you will face 4 Reverberants (Zap) and a Disaggregator.

Escort may never finish if NPC was dead at some specific points. Also the door may never open for the same reason. Try to keep the NPC alive since there is no known fix.


Taskmaster

Go to left and jump down. Pull the Taskmaster away from the patrols. Make sure you don't pull any patrols while fighting him or you will probably wipe.

When he points at you he is going to pull you, so try to dodge. He also occasionally does multiple PBAoEs which cause up to 12 stacks of bleeding (+ other stuff) so bring condition removal.

Try to keep him under/close to a crusher so you can remove his protective bubble fast.

Stack behind A corner.


Gathering the ores

Keep avoiding the patrols. Equip mobility and survivability. Get ore and deliver it to the NPC. Remote ore locations usually have an ambush waiting so pay attention.


End room

The first group has 2 Oscillators, a Disaggregator and a Mortar. The second group has a Resonator, a Bomber and a Mortar. The third group has 2 Bombers and a Disaggregator. The fourth group has a Reverberant (Zap), 2 Disaggregators, a Bomber and a Mortar. The fifth and final group has 2 Oscillators, a Reverberant (Zap) and a Mortar.

Kill at least first two groups to reduce the amount of Mortars. They will shoot at you during the end boss making it a bit harder. You may also clear rest of the room (especially if you have problems with the end boss).

Once you are ready approach Shukov and kill 5 Dredge Mining Suits. Focus on getting one killed quickly and use interrupts to prevent them from summoning Dredge.

The first group has 2 Oscillators, a Disaggregator and a Mortar. The second group has a Resonator, a Bomber and a Mortar. The third group has 2 Bombers and a Disaggregator. The fourth group has a Reverberant (Zap), 2 Disaggregators, a Bomber and a Mortar. The fifth and final group has 2 Oscillators, a Reverberant (Zap) and a Mortar.

Use a hit and run tactic to destroy Mortars. Just run in, destroy them and try to get away safely.

Once you are ready approach Shukov and kill 5 Dredge Mining Suits. Focus on getting one killed quickly and use interrupts to prevent them from summoning Dredge.

Head left and skip all enemies and Mortars. This is much faster but makes the end fight harder because Mortars keep shooting at you.

Golems may not turn hostile if NPC was dead when entering the area. Make sure NPC survives by clearing the enemies or using stealth. There is no known fix.


End fight

To beat the final golems, you must kill them at the same time. Shukov keeps one of the golems shielded making it immune to attacks. At the start just attack whichever is vulnerable while trying to keep the Mark I lower because he is more durable. Once one gets to low health ignore it until the other is at low health too.

The Mark I spins with knockback, fires rockets, pulls and also repairs itself. The Mark II stuns and burns with a static field. Melee may be tough!

Golems may not turn hostile if NPC was dead when entering the area. Make sure NPC survives by clearing the enemies or using stealth. There is no known fix.

If you wipe, Shukov may turn inactive. This means he won't shield them so you can them burst them down much faster.

It may be possible to get an account bound Recipe: Shukov's Launch Codes from the end bosses. The recipe allows you to craft Shukov's Launch Codes which would give an extremely high return for your tokens.