Sorrow's Embrace Path 3: Overthrow the military

Level: 65.

Reward: 0.61 g + 100 tokens.

Average length: 12 minutes.

Difficulty: Easy.

Enemies: Dredge.

Time: Night.

Use Potion of Dredge Slaying, Sigil of the Night and Sigil of Force.

Video guide (Banter Bill).

Current record: 17.

First run per day gives 61 silvers and 100 tokens, Manifestos of the Moletariate. Next runs give only 26 silvers and 20 tokens. Tokens can be Converted to gold.

Every run gives 23% experience towards your next level and 30 Empyreal Fragments.

There is a high chance to get Band of the Moliarchy, Dissonance Amplifier or Revolutionary Flyers from enemies and chests. All can be traded but aren't valuable.

There is a very low chance to get an account bound Recipe: Husk of the Destroyer from the end boss, Destroyer of the Worlds. The recipe allows you to craft Husk of the Destroyer which gives no extra return for your tokens.


General Volkov

Take group wide condition removal to remove bleeding from melee players.

When he glows he will reflect projectiles for 5 seconds so stop attacking if needed. When he burrows underground be ready to dodge if he tunnels towards you. Failing to dodge will kill you.

His normal melee attack inflicts 6 stacks of bleeding so take plenty of condition removals. Keep evading and blocking as much as you can. Don't let him hit you with 10 stacks of bleeding or he will gain swiftness and Quickness.

Dodge or move away when he glows to prevent knockdown and 3 stacks of bleeding. Also don't use projectiles for 5 seconds or he will just reflect them. When he burrows underground be ready to dodge if he tunnels towards you. Failing to dodge will kill you.

You can stand on top of the machinery in the top right corner of the room and he can't hit you.


Way to Molradovich

When Volkov dies, the door will open and a small group will attack you. After those you can either continue along the road or drop down on left and face Cave Spiders.

Following the road is probably easier because you have the room to fall back if needed. With that said, nearly every group drops down on the left.

Drop down on left, quickly burst down one barricade and run to the bridge to trigger enemy movement, head left and jump down to bottom platforms. You then move forward and face General Molradovich without any other enemies present.

Drop down on the left, kill the barricade, drop a projectile absorb and a Shadow Refuge (or blast stealth) at the end of the bridge, then move straight to Volkov.

Alternatively, a Mesmer with a Fiery Greatsword can portal the team to the end of the bridge from where you fought Volkov. The team can then blast stealth and proceed to Volkov.

After Volkov immediately use Smoke Screen and start using Cluster Bombs (Shortbow). Jump down and use Shadow Refuge at bottom when stealth is running out.


General Molradovich

Not a very dangerous boss as long as you avoid his Meteor Shower. Once he pulls you in start running away to avoid it.

He occasionally puts a flame effect on someone. It spreads to allies. You can walk to the water spring to extinguish it.

He will also put fire fields on the team that inflicts burn if you cross over. You can mitigate the damage by not moving.


Dredge Carrier

After the General you will get ambushed by a small group. Do not rush through once door opens. Moving to middle of room makes a Dredge Carrier appear which causes problems unless you are prepared.

The carrier is a very durable structure and it will respawn any enemies you kill, so you need to deal decent damage and be able to survive for awhile.

If you have sufficient projectile defense in your group, you should use the coordinated tactic.

Run up the platforms and use ranged attacks. With proper positioning the Dredge can't reach you and you will barely get hit. One player should trigger the carrier and quickly to join the team.

Fight on top of the carrier. You need projectile defense to make this strategy work.

Knock or pull the initially spawning enemies away from the carrier, ideally to under the ledge to the right. This isn't necessary, but is helpful because if they die the carrier will burrow under the ground and then resurface, being undamagable during that time period.

Dredge cart may bug if someone leaves or disconnects during the event. There is no known fix.


Two Champions

Pull them behind door for cleave.

Just run through. The door opens when you get close.

Use Into the Void to pull the champions together.


General Zadorojny

This General will occasionally send tremors that deal high damage if you are ranged. Stay close at melee range to avoid this.

He will be accompanied by a small patrol that pose a significant threat, cleave or aoe them down along with the General.

Reflection or projectile absorption will mitigate a large amount of damage by the patrol.

You can use line of sight behind the door or to the left of the pillar to gather all the enemies together.


Destroyer of the Worlds

Decide whether you will focus or ignore summoned Destroyers of the Earth. They respawn quite fast so everyone must focus them if you want to get any benefit from killing them.

Be ready to dodge when he pulls air in or throws something at you. If you get pulled in then dodge his following powerful melee attack. Pay attention to the ground so you won't stand in AoEs.

Decide whether you will focus or ignore summoned Destroyers of the Earth. They respawn quite fast so everyone must focus them if you want to get any benefit from killing them.

Be ready to dodge when he pulls air in or throws something at you. If you get pulled in then dodge his following powerful melee attack. Pay attention to the ground so you won't stand in AoEs.

Keep circling him to avoid his melee attacks.

There is a very low chance to get an account bound Recipe: Husk of the Destroyer from Destroyer of the Worlds. The recipe allows you to craft Husk of the Destroyer which gives no extra return for your tokens.