Twilight Arbor Path 1: Forward

Level: 55.

Reward: 0.61 g + 100 tokens.

Average length: 14 minutes.

Difficulty: Easy.

Enemies: Nightmare Court.

Time: Night.

Use Potion of Nightmare Court Slaying or Potion of Slaying Scarlet's Armies, Sigil of the Night and Sigil of Force.

Video guide (Banter Bill).

Current record: 10.

Use Sigil of Dreams instead of Force.

First run per day gives 61 silvers and 100 tokens, Deadly Blooms. Next runs give only 26 silvers and 20 tokens. Tokens can be Converted to gold.

Every run gives 23% experience towards your next level and 30 Empyreal Fragments.

There is a high chance to get Forest Brace, Darkened Vine or Twisted Tendril from enemies and chests. All can be traded but aren't valuable.

There is a very low chance to get an account bound Arbor's Embrace from enemies and chests. It's account bound so it's not valuable.

There is a very low chance to get an account bound Recipe: Nightmare Coil from the second last boss, Leurent. The recipe allows you to craft Nightmare Coil which gives a much better gold return for your tokens.


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Reception Hall

At the start there are some Volatile Blossoms. They respawn after some time. Use ranged weapons, preferably with AoE capabilities to destroy them with ease.

The very first group of enemies comprising of 4 Nightmare Hounds requires from you to bring stability or a stunbreaker in case you miss a dodge or block. The following group has 4 Nightmare Husks where, once again, stability or a stunbreaker can be very effective.

At the start there are some Volatile Blossoms. They respawn after some time. Use ranged weapons, preferably with AoE capabilities to destroy them with ease.

The very first group of enemies includes 4 Nightmare Hounds. Do not pull them to your position because Blossoms will shortly respawn there. Fight where there is the least amount of them. Have one stunbreaker to counter their leaps.

Following this group is a lonely Nightmare Husk and then 3 Husks. Dodge their stomps and have a stunbreaker against their less predictable launch.

Dungeon may not start if multiple people talk to Morrigu or choose something else than the dungeon starting option. There is no known fix.

Chain Lightning destroys Blossoms quite fast.

Use Wave of Wrath to easily clear Blossoms.

"Stand Your Ground!" and "Retreat!" are very helpful.

Line of Warding can be used to stop enemies from following you.

Use Unholy Feast to destroy Blossoms.

Use Trick Shot if you have to clear Blossoms.

Blast your Smoke Screen with Cluster Bomb and later use Shadow Refuge to get through undetected.

Blast your smoke field created by Smoke Bomb (bomb kit) or Smoke Screen (overcharge skill of Flame Turret) with Magnetic Inversion, Big Ol' Bomb and denotation of any turret to get long lasting stealth.


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Chamber of Envy

To make the Greater Vine appear you need to kill 5 Nightmare Vines. After you kill the first Vine, 2 more will appear on the right side. Killing any of them will make another spawn, this time on the left side. Similarly, killing another Vine will cause the 5th one to spawn. Finally, after killing the 5th one, the boss will spawn.

Whenever the champion loses 25% of its health more Nightmare Vines appear. If you have low dps party, focus the newly spawned Vine before going for the boss. At 25% you should just focus the champion because other Vines disappear once it is dead. Otherwise you can try to kill the boss before being overrun by additional Vines. Pay attention to Volatile Blossoms. Avoid them and destroy for easy rallying. Bring condition removal to remove poison.

To make the Greater Vine appear you need to kill 5 Nightmare Vines. After you kill the first Vine, 2 more will appear on the right side. Killing any of them will make another spawn, this time on the left side. Similarly, killing another Vine will cause the 5th one to spawn. Finally, after killing the 5th one, the boss will spawn.

Send one person, preferably with ranged weapon, to the right on the left side. If that person remains there, all of the Vines, including the champion should stop attacking rest of the party making the fight trivial.


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Peatrot Gallery

After reaching the dead Sylvari at the end of the area you are ambushed by 6 Nightmare Court Archers. Focus one side first and remember to rally from Volatile Blossoms. If you attack the left side first, you can cleave the two closest Archers with melee attacks if you stand between them. Bring condition removal against poison.

After you dispose of the enemies enter the underwater tunnel at the end of the area, swim it through ignoring or killing 4 Barracudas.

Split up to kill all the enemies in less total time. Generally, two players should take the left side, and three should take the right side.

Swirling Winds protects you from most of the damage coming from the Archers.

Toss Elixir U can be used to grant your team anti projectiles skills.

Use Wall of Reflection to kill enemies faster.

Feedback, Temporal Curtain and Phantasmal Warden traited with Warden's Feedback are good ways to protect your team and deal damage.

Go in melee range and use Whirling Defense to reflect projectiles.

Smoke Screen should be used to protect your team from projectiles.


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Lake of Fear

All the enemies can be easily skipped by sticking to the right side after you leave the underwater tunnel. Nightmare Warder (Sword) can either be skipped by running to the end of the next room or just killed since this champion does not present much of a challenge.

When killing people usually cross the bridge and stack On right but some teams go under the bridge and then Turn right.

Some groups will pull the Nightmare Warder (Sword) to the Greater Vine that spawns to get additional champion bags. Do not pull the Nightmare Warder (Knight) as it has an incredible amount of low-cooldown CC, and will almost certainly wipe your group.

This area is filled with enemies. First, you will get ambushed by 3 Nightmare Vines before the Nightmare Warder (Knight). If you keep following the road you will face 9 random Nightmare Court Enemies and multiple Vines. On the middle island there is a hiding Greater Nightmare Vine. Finally, at the end of the road there is a Nightmare Warder (Sword).

Fighting is not recommended because of the abundance of the enemies and champions.


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Leurent's Elite Guard

To proceed further you need to dispose of 4 Nightmare Court Archer (Fire) protected. They are protected by fire shields which absorb projectiles and kill anyone trying to get through. If you want to use ranged weapons, use only those that do not involve any projectiles. Melee players should use blocks, blinds or invulnerability (evading does not work) to enter shields or pay attention to the mini-map and use portals at sides of the area to enter the appropriate bubbles.

Each bubble remains active few seconds after killing an Archer even when it visually disappears, so wait a second, use a block, or use the portals.

Use Riposte to pass through safely.

Use "Retreat!" and Virtue of Courage to grant your team blocks to pass shields safely.

Invulnerability gained via Renewed Focus allows you to enter bubbles while also renewing another block.

Use Signet of Shadows to blind an archer so you or someone else can pass through.


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The Arboretum

Shortly after leaving the previous area you will encounter the first group of enemies comprising of 5 Nightmare Hounds. Bring stability or avoid their leaps, use a stunbreaker in case you miss a dodge or block. There are a lot of Volatile Blossoms up ahead. Preferably use stealth or have your guardian using a staff in front of your group to destroy them with no effort.

The next group includes 3 random Nightmare Court Enemies. Pay close attention to Knights as they can easily kill you during skipping. Their initial attack can stun your whole party, dodge it or use stability.

Shortly after leaving the previous area you will encounter the first group of enemies comprising of 5 Nightmare Hounds. Bring stability or avoid their leaps, use a stunbreaker in case you miss a dodge or block. If you go down, look for the nearest Volatile Blossom to rally off.

The next group includes 3 random Nightmare Court Enemies. Knights can easily wipe your entire party if you are not careful. Preferably use blind before they complete their leap attack or dodge. If your party lacks dps, try to stun that type of mobs since they can inflict a lot of damage even when you negate their first attack. Sorcerers, on the other hand, apply 6 seconds long AoE fear. Having a stunbreaker in that situation can be a life-safer.The priority in which you should focus enemies should be Knight, Sorcerer, Duelist, Archer and lastly Cultist.

Stealth past all of the mobs.

Chain Lightning destroys Blossoms quite fast.

Blast your smoke field created by Smoke Bomb (bomb kit) or Smoke Screen (overcharge skill of Flame Turret) with Magnetic Inversion, Big Ol' Bomb and denotation of any turret to get long lasting stealth.

Use Wave of Wrath to easily clear Blossoms.

"Stand Your Ground!" and "Retreat!" are very helpful.

Line of Warding can be used to stop enemies from following you.

Use Unholy Feast to destroy Blossoms.

Use Trick Shot if you have to clear Blossoms.

Blast your Smoke Screen with Cluster Bomb and later use Shadow Refuge to get through undetected.

Take "Shake It Off!" for a stun break and to cleanse crippled.


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Verdure Gallery

There are 3 groups of Nightmare Court Enemies to skip. The skip is only hard if those groups have Knights. The first group has also a hidden Nightmare Vine but since it is immobile it does not present much of a threat.

Stick to the right side, you should be able to avoid most of the Volatile Blossoms that way. After the third group, you will enter a tunnel filled with Blossoms. If you die there because of them or mobs that are chasing you, quickly rally on the nearest blossom and continue forwards. Try not to die and rally continuously as this will increase your death penalty.

There are 3 groups of Nightmare Court Enemies to defeat. Additionaly, the first group includes a hidden Nightmare Vine. Deal with those groups similarly as with the previous one, taking care of Knights first. Use Volatile Blossoms to your advantage while going down.

Stealth past all of the mobs.

Chain Lightning destroys Blossoms quite fast.

Blast your smoke field created by Smoke Bomb (bomb kit) or Smoke Screen (overcharge skill of Flame Turret) with Magnetic Inversion, Big Ol' Bomb and denotation of any turret to get long lasting stealth.

Use Wave of Wrath to easily clear Blossoms.

"Stand Your Ground!" and "Retreat!" are very helpful.

Line of Warding can be used to stop enemies from following you.

Use Unholy Feast to destroy Blossoms.

Use Trick Shot if you have to clear Blossoms.

Blast your Smoke Screen with Cluster Bomb and later use Shadow Refuge to get through undetected.

Take "Shake It Off!" for a stun break and to cleanse crippled.


Pedipalp Roots

Tunnel filled with a large amount of Volatile Blossoms. As always, try to have a person capable of destroying them quite fast at the front of your formation. After the first turn, 26 Nightmare Pups will come towards your direction. It is a good opportunity to fill your stacking sigils.


The Nursery

Penultimate fight with Leurent and his guard that includes Archer, Knight and Cultist.

Depending on your team composition, it might be possible to burst down adds by LoS-ing them on the left wall.

Otherwise, enemies could be pulled one by one. Try to start with the Knight since he presents the most threat. It might be tricky to pull just him, you need to stay at the right spot. Too close and every mob will come, too far and the pulled mob just goes back. If you stay too far back and he resets try to snare him while he does so, after few seconds he should become vulnerable.

After you deal with Leurent's guard, you may proceed to fight the boss himself. He likes to rotate entangle with bladetrail. Since you cannot block entangle, you have to pay attention to him and dodge when he pierces the ground. When he starts to glow, prepare to evade or block as his throw deals significant amount of damage. Try not to tank his autoattacks and watch out for his leap.

Penultimate fight with Leurent and his guard that includes Archer, Knight and Cultist.

Wait until dialogue between Fyonna and Leurent ends, stack might, drop stability (e.g. Hallowed Ground), drop reflects (e.g. Wall_of_Reflection), and pull the elites together with Binding Blade or Temporal Curtain. Burst the mobs down. He likes to rotate entangle with bladetrail. Since you cannot block entangle, you have to pay attention to him and dodge when he pierces the ground. When he starts to glow, prepare to evade or block as his throw deals significant amount of damage. Try not to tank his autoattacks and watch out for his leap.

There is a very low chance get an account bound Recipe: Nightmare Coil from Leurent. The recipe allows you to craft Nightmare Coil which gives a much better gold return for your tokens.

Magnet can be used to pull enemies from long range.

Use Spectral Grasp if you want to split enemies.

Consider using Scorpion Wire to pull enemies one by one.

Spawn Hallowed Ground or use "Stand Your Ground!" to give your party stability against the attacks of the Knight.


Faolain's Lair

After the cinematic ends do not come close to Vevina until she is dead, otherwise you will die. The Nightmare Tree is considered an epic boss which means you cannot critically hit it but conditions work normally. The boss itself does not have any dangerous attacks, it summons up to maximum of 3 Oakhearts and provides them with buffs (Regeneration, might, swiftness, stability).

Stay as a group in one spot where you can melee the boss and constantly blind Oakhearts. In case that you lack spammable blinds focus on stability uptime. If necessary rally from Binding Roots which Oakhearts spawns.

After the cinematic ends do not come close to Vevina until she is dead, otherwise you will die. The Nightmare Tree is considered an epic boss which means you cannot critically hit it but conditions work normally. The boss itself does not have any dangerous attacks, it summons up to maximum of 3 Oakhearts and provides them with buffs (Regeneration, might, swiftness, stability).

Keep a distance from veterans while attacking the Tree. Kite them while dodging their roots and rally from Binding Roots if needed. One person may try to grab their aggro and focus on surviving while the rest of the party concentrates on killing the boss.

Use Lightning Hammer to achieve permanent blind against Oakhearts.

Black Powder can be used to constantly blind enemies.