Twilight Arbor Path 2: Up

Level: 55.

Reward: 0.61 g + 100 tokens.

Average length: 14 minutes.

Difficulty: Easy.

Enemies: Nightmare Court.

Time: Night.

Use Potion of Nightmare Court Slaying or Potion of Slaying Scarlet's Armies, Sigil of the Night and Sigil of Force.

Video guide (Banter Bill).

Current record: 11.

Use Sigil of Dreams instead of Force.

First run per day gives 61 silvers and 100 tokens, Deadly Blooms. Next runs give only 26 silvers and 20 tokens. Tokens can be Converted to gold.

Every run gives 23% experience towards your next level and 30 Empyreal Fragments.

There is a high chance to get Forest Brace, Darkened Vine or Twisted Tendril from enemies and chests. All can be traded but aren't valuable.

There is a very low chance to get an account bound Arbor's Embrace from enemies and chests. It's account bound so it's not valuable.

There is a very low chance to get an account bound Recipe: Tortured Root from the second last boss, Fyonna the Countess of Spiders. The recipe allows you to craft Tortured Root which gives a better gold return for your tokens.


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Reception Hall

At the start there are some Volatile Blossoms. They respawn after some time. Use ranged weapons, preferably with AoE capabilities to destroy them with ease.

The very first group of enemies comprising of 4 Nightmare Hounds requires from you to bring stability or a stunbreaker in case you miss a dodge or block. The following group has 4 Nightmare Husks where, once again, stability or a stunbreaker can be very effective.

At the start there are some Volatile Blossoms. They respawn after some time. Use ranged weapons, preferably with AoE capabilities to destroy them with ease.

The very first group of enemies includes 4 Nightmare Hounds. Do not pull them to your position because Blossoms will shortly respawn there. Fight where there is the least amount of them. Have one stunbreaker to counter their leaps.

Following this group is a lonely Nightmare Husk and then 3 Husks. Dodge their stomps and have a stunbreaker against their less predictable launch.

Dungeon may not start if multiple people talk to Morrigu or choose something else than the dungeon starting option. There is no known fix.

Chain Lightning destroys Blossoms quite fast.

Use Wave of Wrath to easily clear Blossoms.

"Stand Your Ground!" and "Retreat!" are very helpful.

Line of Warding can be used to stop enemies from following you.

Use Unholy Feast to destroy Blossoms.

Use Trick Shot if you have to clear Blossoms.

Blast your Smoke Screen with Cluster Bomb and later use Shadow Refuge to get through undetected.

Blast your smoke field created by Smoke Bomb (bomb kit) or Smoke Screen (overcharge skill of Flame Turret) with Magnetic Inversion, Big Ol' Bomb and denotation of any turret to get long lasting stealth.


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Chamber of Envy

To make the Greater Vine appear you need to kill 5 Nightmare Vines. After you kill the first Vine, 2 more will appear on the right side. Killing any of them will make another spawn, this time on the left side. Similarly, killing another Vine will cause the 5th one to spawn. Finally, after killing the 5th one, the boss will spawn.

Whenever the champion loses 25% of its health more Nightmare Vines appear. If you have low dps party, focus the newly spawned Vine before going for the boss. At 25% you should just focus the champion because other Vines disappear once it is dead. Otherwise you can try to kill the boss before being overrun by additional Vines. Pay attention to Volatile Blossoms. Avoid them and destroy for easy rallying. Bring condition removal to remove poison.

To make the Greater Vine appear you need to kill 5 Nightmare Vines. After you kill the first Vine, 2 more will appear on the right side. Killing any of them will make another spawn, this time on the left side. Similarly, killing another Vine will cause the 5th one to spawn. Finally, after killing the 5th one, the boss will spawn.

Send one person, preferably with ranged weapon, to the right on the left side. If that person remains there, all of the Vines, including the champion should stop attacking rest of the party making the fight trivial.


Orbweaver gallery

Start by killing the lone Undergrowth Recluse. Shortly after, there are 2 Undergrowth Webbers. They usually start their rotation by using their long lasting immobilze (10 seconds), which they only use if there is at least one distant target, dodge or use projectile defense and deal with them normally.

Immediately after, you will enter an area with 4 groups of spiders and friendly (for now) Malrona. You should pull 1 or 2 groups at the same time to avoid being overrun. Start with the rightmost and the leftmost groups. Both of these groups are comprised of fairly easy enemies and include 8 Spider Hatchlings as well as 2 Webbers and Recluse with Webber. Two remaining groups are a bit harder, the right one includes Undergrowth Stonetouch which is able to petrify (unbreakable stun) your whole party for 5 seconds which might lead to a wipe. This group have also 8 Hatchlings like two previous ones and an additional Recluse. The last group is made of only elites, those are 2 Recluses, 2 Webbers and one Bloodfang, deal with them similarly as with the previous ones.

In order to skip most of the enemies groups you need to use long lasting stealth. Avoid first Undergrowth Recluse and then 2 Undergrowth Webbers. You will enter an area with 4 groups and friendly (for now) Malrona.

You can avoid aggroing the rightmost and the leftmost groups but you have to defeat the two centre ones. Optimal option is to stack near the wall behind the furthest group. The first group is comprised of 8 Spider Hatchlings, Undergrowth Recluse and Undergrowth Stonetouch. Pay great attention to the Stonetouch, as it is able to petrify (unbreakable stun) your whole party for 5 seconds. The second group is made out of 5 elite spiders (2 Undergrowth Recluses, 2 Undergrowth Webbers and Undergrowth Bloodfang). Immediately after killing both groups of enemies, Malrona turns hostile.

Blast your smoke field created by Smoke Bomb (bomb kit) or Smoke Screen (overcharge skill of Flame Turret) with Magnetic Inversion, Big Ol' Bomb and denotation of any turret to get long lasting stealth.

Blast your Smoke Screen or Black Powder with Cluster Bomb to get through undetected.

Blinding Powder increases your stealth duration.


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Malrona

Malrona has only two attacks, Venom Spray and Blast, and she alternates between them. This makes her very predictable to fight. Both of her attacks have similar but not identical animations, so try to remember which one she used previously.

Venom Spray, is a frontal cone attack that hits 4 times and inflicts poison with every hit. Moreover, if anyone gets hit by it, Malrona will gain Predator swiftness buff that makes her moving fast. At the same time, any party member that is poisoned will deal much more damage. You should use this fact to your advantage and get hit by this attack on purpose. If you do so, keep in mind that you cannot remove poison, do not use any whirl or projectile finishers in conjunction with a light field as they are able to remove conditions either from your allies or from yourself.

The second of her attacks, Venom Blast, is much more dangerous. She launches multiple unblockable projectiles, concentrated on the targetted person, that on the contact with the ground explode, dealing a large amount of AoE damage. Avoiding this attack is easy if you stay away from her but is much harder in melee range where you have to dodge or block much earlier. If you are sure you're not her current target, stay behind her, as there should be less concentration of falling projectiles.

She usually starts the combat with Venom Blast so prepare accordingly before you aggro her.

Malrona has only two attacks, Venom Spray and Blast, and she alternates between them. This makes her very predictable to fight. Both of her attacks have similar but not identical animations, so try to remember which one she used previously.

Venom Spray, is a frontal cone attack that hits 4 times and inflicts poison with every hit. Moreover, if anyone gets hit by it, Malrona will gain Predator swiftness buff that makes her moving fast. At the same time, any party member that is poisoned will deal much more damage. You should use this fact to your advantage and get hit by this attack on purpose. If you do so, keep in mind that you cannot remove poison, do not use any whirl or projectile finishers in conjunction with a light field as they are able to remove conditions either from your allies or from yourself.

The second of her attacks, Venom Blast, is much more dangerous. She launches multiple unblockable projectiles, concentrated on the targetted person, that on the contact with the ground explode, dealing a large amount of AoE damage.

She usually starts the combat with Venom Blast so prepare accordingly before you aggro her.


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Spinneret Creche

First part of this skip consists of 2 small groups of 2 Undergrowth Stonetouch and then 2 Undergrowth Bloodfangs. The only difficulty that comes with skipping is to avoid Stonetouches' petrify and not getting downed because of triggering too many Volatile Blossoms. Fortunately, you can use Blossoms for your advantage. Send a person with decent capabilities for destroying them, such as a guardian or preferably use stealth. Shortly after, 3 Nightmare Vines spawns, just turn left while avoiding their AoE fields and most importantly their stomps.

After Vines, you will enter a corridor filled with 2 groups of spiders. Try not to run close to them as they might cripple you. As always, avoid Stonetouches.

Shortly after defeating Malrona there are 2 Undergrowth Stonetouch with 2 Undergrowth Bloodfangs behind them. As always, if you see Stonetouch glowing brightly, go behind it or stun it. Use Volatile Blossoms to rally but try to avoid triggering them. After that, 3 Nightmare Vines spawns. You might simply skip them by turning left but if you want to kill the following groups it is safer if you don't have Vines blocking your escape route.

You will find yourself in a corridor filled with 2 groups of spiders. Try not to aggro both of them as you will be most likely overrun. First of the groups comprise of 8 Spider Hatchlings and 3 Undergrowth Bloodfangs. The next group is much harder because of Stonetouches as well as 2 Undergrowth Recluses and Bloodfang.

Chain Lightning destroys Blossoms quite fast.

If your team has enough swiftness, try not to use Windborne Speed until someone gets crippled.

If your team lacks swiftness, consider equipping Signet of Air for passive movement speed bonus.

Use Wave of Wrath to easily clear Blossoms.

Line of Warding can be used to stop enemies from following you.

Use Trick Shot if you have to clear Blossoms.

Blast your Smoke Screen or Black Powder with Cluster Bomb and later use Shadow Refuge to get through undetected.

Blast your smoke field created by Smoke Bomb (bomb kit) or Smoke Screen (overcharge skill of Flame Turret) with Magnetic Inversion, Big Ol' Bomb and denotation of any turret to get long lasting stealth.

Take "Shake It Off!" for a stun break and to cleanse crippled.


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Fyonna the Countess of Spiders

The fight starts after a short dialogue between Fyonna and Vevina and takes place in a room full of spider eggs. Anyone stepping on one of those eggs will spawn a random elite spider. Fyonna is primarily an archer with skills that either push or pull you which means that without stability you will probably be sent on one of those eggs. However, you can simply pull her outside the whole room to a corridor from where you came from and simply defeat her without worrying about additional spiders.

Every attack of her is considered as a projectile which means that with enough projectile defense you can trivialize most of the fight. Even if you don't, her attacks apply relatively low pressure, if someone dies just revive him and continue the fight. After some time, she transforms into a spider form that no longer use projectiles but is still relatively easy to dispatch.

When she dies, move through the room while avoiding spider eggs.

Fight on top of Fyonna. Begin the fight by stunning her to keep her from moving a bit. Then maintain reflects and DPS her down.

There is a very low chance get an account bound Recipe: Tortured Root from Fyonna the Countess of Spiders. The recipe allows you to craft Tortured Root which gives a better gold return for your tokens.

Use Swirling Winds to protect your team from Fyonna's attacks.

Toss Elixir U can be used to grant your team anti projectile skills.

Pick Wall of Reflection and Shield of the Avenger as utilities to help your team.

Go in melee range and use Whirling Defense to reflect her projectiles.

Smoke Screen should be used to protect your team from Fyonna's attacks.


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Boleshian Pit

The skip is rather short and easy.

There is one group of 4 random Nightmare Court Enemies that patrols this area and a group of 5 immobile Archers in the following passage.

If the first enemy group includes a Knight, pay close attention to him and evade his first leap or use stability. Otherwise, skipping the first group should be really easy.

Similarly, the second group is relatively easy and most of the difficulty comes from the presence of Volatile Blossoms which can kill you rather fast if you don't destroy them before triggering them. As always, the easiest way is to use long lasting stealth.

There is one group of 4 random Nightmare Court Enemies that patrols this area and a group of 5 immobile Archers in the following passage.

If the first enemy group includes a Knight, use blind before he completes his leap attack or dodge as Knights can easily wipe your entire party if you are not careful. If your party lacks dps, try to stun that type of mobs since they can inflict a lot of damage even when you negate their first attack. Sorcerers, on the other hand, apply 6 seconds long AoE fear. Having a stunbreaker in that situation can be a life-safer. The priority in which you should focus enemies should be Knight, Sorcerer, Duelist, Archer and lastly Cultist.

After disposing that group, you will have to cross a narrow passage filled with 5 immobile Archers. You should skip them in almost all of the cases as they present relatively low threat. If you have troubles with surviving, sent someone with good AoE autoattacks to destroy Volatile Blossoms.

Chain Lightning destroys Blossoms quite fast.

Blast your smoke field created by Smoke Bomb (bomb kit) or Smoke Screen (overcharge skill of Flame Turret) with Magnetic Inversion, Big Ol' Bomb and denotation of any turret to get long lasting stealth.

Use Wave of Wrath to easily clear Blossoms.

"Stand Your Ground!" and "Retreat!" are very helpful.

Use Trick Shot if you have to clear Blossoms.

Blast your Smoke Screen with Cluster Bomb and later use Shadow Refuge to get through undetected.

Take "Shake It Off!" for a stun break and to cleanse crippled.


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The Arboretum

An unskippable fight before the last boss. A small group of two enemies composed of Nightmare Warder (Sword) and Nightmare Court Knight. As always, focus the Knight first, then move your attention to the champion.

It is possible to break the AI of both mobs by hiding behind a nearby tree that is in front of them on the left side. Pull them with a ranged attack and immediately hide behind the tree.

Use Magnet if you want to split enemies.

Use Spectral Grasp if you want to split enemies.

Use Scorpion Wire if you want to split enemies.


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Faolain's Lair

After the cinematic ends do not come close to Leurent until he is dead, otherwise you will die. The Nightmare Tree is considered an epic boss which means you cannot critically hit it but conditions work as if that would be normal enemy. That means you can easily keep it blinded completely negating its attacks. The Tree always starts by slamming the ground, prepare to evade it or try to blind it.

This boss has 4 attacks, the first one, mentioned just before, hits a target and everyone around him. Received damage is high enough to kill glass cannons. The second attack targets everyone and after a slight delay root spikes come from the ground. You can either dodge when the boss touches the ground or when red circles already appeared. Like in the case of the previous attack, you can simply blind the boss to nullify this attack. The two remaining attacks summon either Sylvari Mortar Turret or Healing Seed. The former attacks rather slowish but hits for considerable amount of damage. Fortunately, those are projectiles and you can block them with an anti projectile skill. Healing Seed periodically applies regeneration to the Nightmare Tree but the heals are rather negligible.

In order to melee this boss relatively easy it is recommended to have some sort of projectile defense. Without it, evading Mortar Turrets makes melee much harder. Get your whole party in melee range and chain anti projectile skills to safely damage the boss.

After the cinematic ends do not come close to Leurent until he is dead, otherwise you will die. The Nightmare Tree is considered an epic boss which means you cannot critically hit it but conditions work as if that would be normal enemy. That means you can easily keep it blinded completely negating its attacks. The Tree always starts by slamming the ground, prepare to evade it or try to blind it.

This boss has 4 attacks, the first one, mentioned just before, hits a target and everyone around him. Received damage is high enough to kill glass cannons. The second attack targets everyone and after a slight delay root spikes come from the ground. You can either dodge when the boss touches the ground or when red circles already appeared. Like in the case of the previous attack, you can simply blind the boss to nullify this attack. The two remaining attacks summon either Sylvari Mortar Turret or Healing Seed. The former attacks rather slowish but hits for considerable amount of damage. Fortunately, those are projectiles and you can block them with an anti projectile skill. Healing Seed periodically applies regeneration to the Nightmare Tree but the heals are rather negligible.

If you stay at range it is advisable to move in zig zag patterns as much as possible in order to avoid getting hit by Mortar Turrets. Dodge slams and root spikes and the encounter should be really easy.

Use Lightning Hammer to achieve permanent blind against Nightmare Tree.

Black Powder can be used to constantly blind the boss.